Difference between revisions of "Smoke shell"

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(→‎Summary: Smoke and Toxic are exceptions to 70% explosion rule. They explode at 20%)
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| type2 = Mortar shell
 
| type2 = Mortar shell
 
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| tech level = Industrial
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| path cost = 14
 
| stack limit = 25
 
| stack limit = 25
 
| beauty =  
 
| beauty =  

Revision as of 15:13, 7 January 2024

Smoke shell

Smoke shell

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Tech Level
Industrial
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14

Ranged Combat

Damage
0 dmg (Smoke)
Velocity
41 (m/s)
Blast Radius
7.2

Creation

Crafted At
Machining table
Required Research
Mortars
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 25
Technical
defName
Shell_Smoke
thingCategories
MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
tradeTags
MortarShells


The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds

Acquisition

Smoke shells can be crafted at a Machining table once the Mortars research project has been completed. They require Steel 25 Steel, 800 ticks (13.33 secs) of work, and a Crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.

It can also be purchased from traders.

Usage

  • Product Ingredients Type [ExpandCollapse]
    IED smoke trap IED smoke trap Smoke shell 2 Building - Security
  • Summary

    When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for ?? seconds

    When damaged beyond 20% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 14.1 tiles at a full stack of 25.

    They are also used in the construction of IED smoke traps.

    Analysis

    The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.

    Version history

    • 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.