Difference between revisions of "Psychic insanity lance"

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|name = Psychic insanity lance
 
|name = Psychic insanity lance
 
|image = Psychic_insanity_lance.png|Psychic insanity lance
 
|image = Psychic_insanity_lance.png|Psychic insanity lance
|description = One-use artifact that drives any character into a berserk state from any distance - even through walls.
+
|description = A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
 
|type = Artifact
 
|type = Artifact
 
|marketvalue = 500
 
|marketvalue = 500
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}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target any pawn on the map, even through walls, and the target will instantaneously go [[Mental break#Berserk|berserk]].}}
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{{Info|A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go [[Mental break#Berserk|berserk]]. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}}
  
 
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s.
 
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s.
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== Version history ==
 
== Version history ==
  
Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually.
+
Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.  
  
 
[[Category:Artifact]]
 
[[Category:Artifact]]
 
{{nav|utility|wide}}
 
{{nav|utility|wide}}

Revision as of 03:03, 31 October 2020

Psychic insanity lance

Psychic insanity lance

A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.

Base Stats

Type
Artifact
Market Value
500 Silver
Mass
0.5 kg
HP
80
Flammability
0%

Apparel

Coverage
Waist
Layer
Belt

A psychic insanity lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and within line of sight, and the target will instantaneously go berserk. Psychically deaf pawns (or anybody with 0% psychic sensitivity) can't be targeted.

Psychic Insanity lances can be purchased from Exotic Goods Traders or found in ancient shrines.

Usage

Useful for making pesky triple rocket launcher/doomsday rocket launcher raiders annihilate their companions. For best value, use it on enemies with durability enhancements such as go-juice, the tough trait, power armor, or a shield belt.

Version history

Prior to 1.2 it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.