Difference between revisions of "Passive cooler"

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{{infobox main|temperature|
 
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| name = Passive cooler
 
| name = Passive cooler
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| deconstruct yield = Nothing
 
| deconstruct yield = Nothing
 
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The [[passive cooler]] is a low-tech alternative to the [[cooler]], a construction that absorbs heat from interior spaces at a rate of 19.8°F (11°C) per second. It does not require power or any advanced materials, but will run out of fuel in 5 game days and must be restocked with 50 wood (the same as the build cost) to continue working.
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The [[passive cooler]] is a low-tech alternative to the [[cooler]]. It does not require power or any advanced materials, but requires wood to refuel.
  
 
== Acquisition ==
 
== Acquisition ==
 
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched, which both [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribe]] and [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
 
Constructing a passive cooler requires [[Research#Passive cooler|Passive Cooler]] to be researched, which both [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribe]] and [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] start with. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}.
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== Summary ==
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Passive coolers absorb heat from interior spaces at a rate of 19.8°F (11°C) per second. They cannot lower the temperature below 17°C (63°F). In order to do so, passive coolers consume {{icon small|wood}} 10 [[wood]] per day; they must be restocked at a cooler's full cost every 5 days.
  
 
== Analysis ==
 
== Analysis ==
Passive coolers cannot lower the temperature below 17°C (63°F), so they cannot preserve food like electric coolers, but they can protect your colonists from extreme heat and prevent debuffs such as "Slept in the heat".
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Passive coolers are unable to cool food, but they can protect your colonists from [[heatstroke]] and prevent debuffs such as "Slept in the heat".
  
 
They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]], but have the great advantage of not needing electrical power to function. As such, they will save your [[beer]] in a [[Events#Solar_flare|solar flare]].
 
They are very fuel inefficient, even compared to running coolers on [[Wood-fired_generator|wood-fired generators]], but have the great advantage of not needing electrical power to function. As such, they will save your [[beer]] in a [[Events#Solar_flare|solar flare]].

Revision as of 19:47, 29 September 2022

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Passive cooler

A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.

Base Stats

Type
BuildingTemperature
Market Value
61 Silver [Note]
HP
80
Flammability
100%
Path Cost
30

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
40%

Creation

Required Research
Passive cooler
Work To Make
200 ticks (3.33 secs)
Resources to make
Wood 50
Deconstruct yield
Nothing
Destroy yield
Wood 12 - 13

The passive cooler is a low-tech alternative to the cooler. It does not require power or any advanced materials, but requires wood to refuel.

Acquisition

Constructing a passive cooler requires Passive Cooler to be researched, which both New Tribe and New Arrivals start with. It requires Wood 50 Wood and is constructed in 200 ticks (3.33 secs).

Summary

Passive coolers absorb heat from interior spaces at a rate of 19.8°F (11°C) per second. They cannot lower the temperature below 17°C (63°F). In order to do so, passive coolers consume Wood 10 wood per day; they must be restocked at a cooler's full cost every 5 days.

Analysis

Passive coolers are unable to cool food, but they can protect your colonists from heatstroke and prevent debuffs such as "Slept in the heat".

They are very fuel inefficient, even compared to running coolers on wood-fired generators, but have the great advantage of not needing electrical power to function. As such, they will save your beer in a solar flare.

Version history

  • 0.15.1279 - Added.
  • 0.19.2009 - no longer self-destructs when it runs out of fuel but instead waits to be restocked.
  • 1.0.0 - No longer requires Construction skill to craft.
  • 1.1.0 - Refueling is now toggleable.
  • ? New Arrivals start with Passive Cooler researched.