Difference between revisions of "Medical drugs"

From RimWorld Wiki
Jump to navigation Jump to search
m (I think this is clearer?)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
{{For|the exotic non-drug medical consumables|healer mech serum|resurrector mech serum}}
 
{{For|the exotic non-drug medical consumables|healer mech serum|resurrector mech serum}}
 +
'''Medical drugs''' are [[drug]]s that are used for safety purposes. They will never be part of a [[Mental break|drug binge]]. These drugs cannot be taken for recreation, meaning that pawns with the [[chemical interest]] or [[chemical fascination]] traits won't consume them naturally.
  
 
{{List|Medical Drug}}
 
{{List|Medical Drug}}

Revision as of 20:22, 9 April 2023

Medical drugs are drugs that are used for safety purposes. They will never be part of a drug binge. These drugs cannot be taken for recreation, meaning that pawns with the chemical interest or chemical fascination traits won't consume them naturally.

Luciferium a.png

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Penoxycyline b.png

A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.[sic] Must be taken every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.