Difference between revisions of "Large mech gestator"

From RimWorld Wiki
Jump to navigation Jump to search
(Add the bones of the article. Could use some more fleshing out.)
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
{{Stub}}
+
{{See also|Mech gestator}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Large mech gestator
 
| name = Large mech gestator
 
| image = MechGestatorLarge MenuIcon.png
 
| image = MechGestatorLarge MenuIcon.png
 +
| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 =  
+
| type2 = Biotech (Buildings)
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability =  
+
| passability = pass through only
 
| blockswind =  
 
| blockswind =  
| cover =  
+
| cover = 0.5
 
| minifiable =  
 
| minifiable =  
| size =  
+
| size = 4 * 3
| flammability =  
+
| flammability = 0.5
| hp =  
+
| mass base = 35
 +
| hp = 350
 
| beauty =  
 
| beauty =  
| power =  
+
| power = -500
 
| terrain affordance =  
 
| terrain affordance =  
| research =  
+
| research = Standard mechtech
| skill 1 =  
+
| skill 1 = Construction
| skill 1 level =  
+
| skill 1 level = 6
| work to make =  
+
| work to make = 16000
| resource 1 =  
+
| resource 1 = Steel
| resource 1 amount =
+
| resource 1 amount = 300
| resource 2 =  
+
| resource 2 = Component
| resource 2 amount =  
+
| resource 2 amount = 6
 
| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
 +
The '''large mech gestator''' is a [[building]] added by the [[Biotech DLC]] that allows for the creation and resurrection of larger [[mechanoids]] by a [[mechanitor]]
  
 
== Acquisition ==
 
== Acquisition ==
Large mech gestators can be built once [[Research#Standard Mechtech|Standard Mechtech]] is researched, which requires studying a [[Signal chip]] gained from [[Diabolus]]. Building it takes 300 [[Steel]], 6 [[Components]], 267 ticks of work, and a minimum construction skill of 6.
+
Large mech gestator can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[Signal chip]] gained from [[Diabolus]], has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
The large mech gestator is used to build and revive all mechanoids from Standard to Ultra mechtech. It cannot gestate mechanoids from Basic mechtech.
+
The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created.
 +
 
 +
Allowed mechanoids include:
 +
<div style="column-count:2; width:500px">
 +
* [[Lancer]]
 +
* [[Pikeman]]
 +
* [[Scorcher]]
 +
* [[Scyther]]
 +
* [[Legionary]]
 +
* [[Tesseron]]
 +
* [[Centipede burner]]
 +
* [[Centipede gunner]]
 +
* [[Tunneler]]
 +
* [[Centipede blaster]]
 +
* [[Diabolus]]
 +
* [[Centurion]]
 +
* [[War queen]]
 +
</div>
 +
 
 +
Some mechs may take multiple [[gestation cycle]]s. In between each cycle, the mechanitor must initiate the next cycle, which is considered Smithing work.
 +
 
 +
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.
 +
* '''Resurrect Medium Mech:''' Requires {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
 +
* '''Resurrect Heavy Mech:''' Requires {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
 +
* '''Resurrect Ultraheavy Mech:''' Requires {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
  
 
== Analysis ==
 
== Analysis ==
Functions identically to the [[Mech gestator]] outside of what [[Mechanoids]] it can gestate, its size, and its power consumption.
+
Functions identically to the [[mech gestator]], outside of which [[mechanoids]] it can gestate, the building's size, and its power consumption.
  
Mechanoids which take more than one gestation cycle will need to have the [[Mechanitor]] initiate each cycle.
+
Most large mechanoids are dedicated for combat. Only [[tunneler]]s are able to do work tasks, and even then, it can hold a fair fight. If you don't plan on using the heavier combat mechanoids, then the uses of the large mech gestator are limited.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3529|1.4.3529]] - Fix: Some Biotech buildings can have un-reachable fires in the center cell.
  
[[Category:Miscellaneous]]
+
{{Nav|biotech|wide}}
 +
[[Category:Biotech (Buildings)]]

Latest revision as of 01:24, 21 January 2024

Large mech gestator

Large mech gestator

A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
820 Silver [Note]
Mass
35 kg
HP
350
Flammability
50%

Building

Size
4 × 3
Passability
pass through only
Cover Effectiveness
50%
Power
-500 W

Creation

Required Research
Standard mechtech
Skill Required
Construction 6
Work To Make
16,000 ticks (4.44 mins)
Resources to make
Steel 300 + Component 6
Deconstruct yield
Steel 150 + Component 3
Destroy yield
Steel 75 + Component 1 - 2

The large mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of larger mechanoids by a mechanitor

Acquisition[edit]

Large mech gestator can be constructed once the Standard mechtech research project, which requires studying a Signal chip gained from Diabolus, has been completed. They require Steel 300 Steel, Component 6 Components, 16,000 ticks (4.44 mins) of work, and a Construction skill of 6.

Summary[edit]

The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.

Allowed mechanoids include:

Some mechs may take multiple gestation cycles. In between each cycle, the mechanitor must initiate the next cycle, which is considered Smithing work.

Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.

Analysis[edit]

Functions identically to the mech gestator, outside of which mechanoids it can gestate, the building's size, and its power consumption.

Most large mechanoids are dedicated for combat. Only tunnelers are able to do work tasks, and even then, it can hold a fair fight. If you don't plan on using the heavier combat mechanoids, then the uses of the large mech gestator are limited.

Version history[edit]

  • Biotech DLC Release - Added.
  • 1.4.3529 - Fix: Some Biotech buildings can have un-reachable fires in the center cell.