Difference between revisions of "IED EMP trap"

From RimWorld Wiki
Jump to navigation Jump to search
Line 13: Line 13:
 
| resource 1 amount = 2
 
| resource 1 amount = 2
 
| deconstruct yield = 1 [[EMP shell]]s
 
| deconstruct yield = 1 [[EMP shell]]s
 +
| skill 1 = Construction
 +
| skill 1 level = 3
 
}}
 
}}
 
The '''IED EMP trap''' explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing [[EMP]] damage that stuns mechanoids and downs [[shield belt|shields]].
 
The '''IED EMP trap''' explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing [[EMP]] damage that stuns mechanoids and downs [[shield belt|shields]].

Revision as of 00:48, 8 April 2021

IED EMP trap

IED EMP trap

A pair of EMP shells connected to a touch-activated trigger. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
Security
Market Value
115 Silver [Note]
Beauty
-4
HP
40
Flammability
100%

Building

Size
1 × 1
Placeable
Yes

Creation

Skill Required
Construction 3
Work To Make
1,400 ticks (23.33 secs)
Resources to make
EMP shell 2
Deconstruct yield
1 EMP shells

The IED EMP trap explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing EMP damage that stuns mechanoids and downs shields.

When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.

Version History

1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.