Difference between revisions of "Herbal medicine"

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m (→‎Usage: links)
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{{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info}}
 
{{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info}}
{{Define|Medicine
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{{Infobox main|medicine
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| name = Herbal medicine
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| image = Herbal medicine.png|Herbal medicine
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| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 +
<!-- Base Stats -->
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| type = Medical Items
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| type2 = Medicine (disambiguation){{!}}Medicine
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| hp = 60
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| deterioration = 6
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| marketvalue = 10
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| beauty = -4
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| mass base = 0.35
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| flammability = 1.3
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| stack limit = 25
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| path cost = 15
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| rotatable = false
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| days to rot = 150
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<!-- Medical -->
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| medical potency base = 0.6
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| medical quality max = 0.7
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<!-- Technical -->
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| defName = HerbalMedicine
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = HerbalMedicine
 
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Medicine
 
| e type = Medicine
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| label = herbal medicine
 
| label = herbal medicine
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound drop = Standard_Drop
 
| sound interact = Standard_Drop
 
| sound interact = Standard_Drop
| stack limit = 25
 
 
| thing class = Medicine
 
| thing class = Medicine
 
| ticker type = Rare
 
| ticker type = Rare
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 6
 
| flammability base = 1.3
 
| market value base = 10
 
| max hit points base = 60
 
| medical potency base = 0.6
 
| mass = 0.35
 
| beauty base = -4
 
| days to rot = 150
 
 
}}
 
}}
 
'''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].  In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See [[Temperature#Temperature Thresholds|Temperature]] for details
 
'''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].  In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See [[Temperature#Temperature Thresholds|Temperature]] for details
  
==Acquisition==
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== Acquisition ==
 
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns.  
 
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns.  
  
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Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
 
Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do.
  
==Version History==
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== Version history ==
*[[Version/0.8.657|0.8.657]] - Added
+
* [[Version/0.8.657|0.8.657]] - Added
*Beta 19/1.0 - now has a limit to maximum tend quality.
+
* Beta 19/1.0 - now has a limit to maximum tend quality.
 +
 
 +
[[Category:Medical Item]] [[Category:Medicine]]

Revision as of 20:14, 19 April 2022

Herbal medicine

Herbal medicine

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.

Base Stats

Type
Medical ItemsMedicine
Market Value
10 Silver
Stack Limit
25
Mass
0.35 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
130%
Days To Start Rot
150
Rotatable
False
Path Cost
15

Medical

Medical Potency
60%
Max medical tend quality
70%
Technical
defName
HerbalMedicine


Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See Temperature for details

Acquisition

Herbal medicine can be harvested from healroot and wild healroot, purchased from neolithic traders, or found on Tribal pawns.

Usage

Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of hospital beds, which allow tending results above this normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless using your most enhanced doctors.

Herbal medicine can be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 4 intellectual and 4 crafting in order to do.

Version history

  • 0.8.657 - Added
  • Beta 19/1.0 - now has a limit to maximum tend quality.