Difference between revisions of "Gold tile"

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== Analysis ==
 
== Analysis ==
Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]] or even [[marble]] sculptures is even more cost efficient than using gold. Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. This is a rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring.  
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Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]] or even marble sculptures is even more cost efficient than using gold. Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. This is a rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring.  
  
 
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value.
 
However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value.

Revision as of 16:32, 7 December 2022

Gold tile

Gold tile

For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.

Base Stats

Type
Floor
Market Value
705 Silver
Beauty
11
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleanliness
+0.2
Move Speed Factor
100%

Creation

Required Research
Smithing
Skill Required
Construction 3
Work To Make
800 ticks (13.33 secs)
Resources to make
Gold 70
Deconstruct yield
Gold 35

Gold tile is one of several types of floor that can be constructed. It provides the most Beauty of any flooring type in-game, however, it is also the most expensive. For users of the Royalty DLC, it is considered a fine tile.

Gold tiles also have a 0.2 cleanliness value, and a cleaning time of only 60%.

Acquisition

Gold tiles can be constructed once the Smithing research project has been completed. Each tile requires Gold 70 Gold, 800 ticks (13.33 secs) of work, and a Construction skill of 3.

Analysis

Gold tiles are generally impractical for most colonies. A normal quality gold sculpture provides a beauty of 20 gold tiles, for 7.1 tiles worth of gold. Creating silver or even marble sculptures is even more cost efficient than using gold. Gold tiles are non-flammable, cannot be destroyed by raiders, and do not take any space. This is a rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent mental breaks from occuring.

However, for any use of flooring, silver tile is a more practical choice. Silver is also a fine floor, has the same clean time, and gives 36% of the beauty, for only 10% of the market value.

If you have infinite resources and have already reached the raid points cap (1 million storyteller wealth or 10000 raid points), then there's no reason not to use the statistically best floor, whenever possible. Other floors can add to style dominanceContent added by the Ideology DLC, but many buildings also contribute to style.

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