Difference between revisions of "Deadlife pack"

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(Created page with "{{Anomaly}} {{Spoiler}} {{rwbox |nocat=true |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It can...")
 
(Grammar improvement and clarifying that the pack is consumed on use. (also verified that shambers created by the pack can't be studied.))
 
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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
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{{Infobox main|utility
{{rwbox
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| name = Deadlife pack
|nocat=true
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| image = Deadlife pack.png
|type=warning
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| description = A single-use pack that launches a capsule which explodes into deadlife dust. The dust animates human and animal corpses as shamblers that will only attack your enemies.
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
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Deadlife dust is composed of microscopic machine-like archites which hang in the air. Where they touch a corpse, they induce a chaotic and violent resurrection.
{{Infobox main<!-- Add infobox category here -->
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| hp = 100
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| marketvalue = 445
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| flammability = 0.6
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| mass base = 3.00
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| production facility 1 = Bioferrite shaper
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| resource 1 = Bioferrite
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| resource 1 amount = 30
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| resource 2 = Shard
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| resource 2 amount = 1
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| work to make = 6500
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| skill 1 = Crafting
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| skill 1 level = 4
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| clothing for nudity = false
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| type = Gear
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| type2 = Utility
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| coverage = Waist
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| layer = Belt
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| stoppingPower = 0.5
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| range = 24
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| research = Deadlife Dust
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| has quality = False
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}}
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The '''Deadlife pack''' is a single-use [[utility]] item added the by [[Anomaly DLC]]. It allows the user to deploy an area of [[Research#Deadlife_dust|Deadlife dust]] that will resurrect any organic corpse in its range into a friendly [[shambler]] that will fight for you.
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== Acquisition ==
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{{Acquisition}}
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Alternatively, they can be received as a [[quest]] reward.
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<!-- In testing I did not find any raider carrying this item or any merchant selling it. -->
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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== Summary ==
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{{Image wanted|section =1|reason=AoE image of the standard style}}
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When equipped, a Deadlife pack is worn in the waist [[Utility]] slot. Once the wearer is [[Drafting|drafted]], it can be manually activated by the player to target a tile within 24 tiles and within [[line of sight]]. The pack has a single charge and when the charge is expended, the item disappears completely and no resources be salvaged from it.
  
| name = Deadlife pack
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When deployed, the Deadlife pack will fire a [[Deadlife shell]] at a selected location and release [[Research#Deadlife_dust|Deadlife dust]] which will expand into a ~11 x 11 radius expanding outwards from the shell and dissipating inwards, the dust will persist for about an hour before dissipating completely.
}}
 
  
INTRO TEXT
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Any organic corpse within the Deadlife dust will be resurrected as a friendly [[shambler]] that will fight for you.
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A [[shambler]] cannot be controlled directly and will die 6 hours after being resurrected.
  
== Acquistion ==
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Shamblers created in this way cannot be studied.
ACQUISTION TEXT
 
  
== Summary ==
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{{Utility Note}}
SUMMARY TEXT
 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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{{Stub|section=1|reason = Missing section}}
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== Version history ==
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* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
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{{nav|utility|wide}}
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[[Category:Utility]]

Latest revision as of 13:46, 5 May 2024

Deadlife pack

Deadlife pack

A single-use pack that launches a capsule which explodes into deadlife dust. The dust animates human and animal corpses as shamblers that will only attack your enemies. Deadlife dust is composed of microscopic machine-like archites which hang in the air. Where they touch a corpse, they induce a chaotic and violent resurrection.

Base Stats

Type
GearUtility
Market Value
445 Silver
Mass
3.00 kg
HP
100
Flammability
60%

Apparel

Clothing For Nudity
False
Coverage
Waist
Layer
Belt

Ranged Combat

Range
24 tile(s)
Stopping power
0.5

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
6,500 ticks (1.81 mins)
Resources to make
Bioferrite 30 + Shard 1
Technical
Has Quality
False


The Deadlife pack is a single-use utility item added the by Anomaly DLC. It allows the user to deploy an area of Deadlife dust that will resurrect any organic corpse in its range into a friendly shambler that will fight for you.

Acquisition[edit]

Deadlife packs can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 30 Bioferrite, Shard 1 Shard, 6,500 ticks (1.81 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Alternatively, they can be received as a quest reward.

Summary[edit]

When equipped, a Deadlife pack is worn in the waist Utility slot. Once the wearer is drafted, it can be manually activated by the player to target a tile within 24 tiles and within line of sight. The pack has a single charge and when the charge is expended, the item disappears completely and no resources be salvaged from it.

When deployed, the Deadlife pack will fire a Deadlife shell at a selected location and release Deadlife dust which will expand into a ~11 x 11 radius expanding outwards from the shell and dissipating inwards, the dust will persist for about an hour before dissipating completely.

Any organic corpse within the Deadlife dust will be resurrected as a friendly shambler that will fight for you. A shambler cannot be controlled directly and will die 6 hours after being resurrected.

Shamblers created in this way cannot be studied.

Like all utility items, a deadlife pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis[edit]


Version history[edit]