Difference between revisions of "Carnivore fine meal"

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{{stub}}{{See also|Fine meal|Vegetarian fine meal}}{{Define|Meal
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{{See also|Fine meal|Vegetarian fine meal}}
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{{Infobox main|food
 +
| name = Carnivore fine meal
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| image = Carnivore fine meal a.png
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| description = A complex dish assembled with care from meat ingredients.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 20
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| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 14
 +
<!-- Ingestion -->
 +
| taste = Fine
 +
| ingested direct thought = AteFineMeal
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 450
 +
| work speed stat = Cooking Speed
 +
| production facility 1 = Fueled stove
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| production facility 2 = Electric stove
 +
| skill 1 = cooking
 +
| skill 1 level = 6
 +
| resource 1 = Nutrition
 +
| resource 1 type = meat
 +
| resource 1 amount = 0.75
 +
| bulk product amount = 4
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<!-- Technical -->
 +
| defName = MealFine
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| preferability = Fine
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealFine
 
| description = A complex dish assembled with care from meat ingredients.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Fine
 
| graphic path = Things/Item/Meal/Fine
 
| label = fine meal
 
| label = fine meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteFineMeal
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Fine
 
| joy offset = 0.045
 
| preferability = Fine
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
 
| flammability base = 1.0
 
| market value base = 20
 
| max hit points base = 50
 
| work to make base = 8
 
| mass = 0.44
 
| days to rot = 4
 
 
}}
 
}}
{{Info|A '''carnivore fine meal''' is a variant of the [[fine meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 0.75 [[nutrition]] from any combination of animal products and meat (15 [[meat]], 15 [[milk]] or 3 [[egg]]s) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. All fine meals provides 0.9 nutrition.}}
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{{Info|A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.}}
 +
 
 +
== Acquisition ==
 +
Carnivore fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. Each meal requires 0.75 units of [[nutrition]] from [[meat]] or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 +
 
 +
== Summary ==
 +
A fine meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 0.75 nutrition of [[raw food]] to create, carnivore fine meals provide 120% nutrition efficiency, less than regular fine meals.
 +
 
 +
Eating a fine meal or its variants gives the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}}. This replaces the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
 +
 
 +
== Analysis ==
 +
Carnivore fine meals can be useful for giving the fine meal moodlet when vegetable ingredients are not available, such as in an ''Ice Sheet'' [[biome]]. Plants are generally easier to harvest than meat, and carnivore meals are less efficient for nutrition than regular [[fine meal]]s.
 +
 
 +
They can also be used to make [[insect meat]] useful for colonists that dislike it. The {{--|3}} ''Ate cooked insect meat'' is counteracted from the {{+|5}} ''Ate fine meal'' for a net {{+|2}} mood buff compared to [[simple meal]]s. The "wasted" food from making carnivore meals matters little if you wouldn't have used insect meat in the first place. [[Carnivore lavish meal]]s can be used for a greater mood buff (net +9), but provides less food.
 +
 
 +
Carnivore meals are especially powerful for [[Cannibal (Trait)|Cannibal]] traited or [[Ideoligion#Cannibalism|cannibal ideoligion]] {{IdeologyIcon}} pawns, as [[raider]] corpses are usually so prevalent that the decreased nutritional efficiency is irrelevant, making it an easy mood buff.
 +
 
 +
== Gallery ==
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<gallery>
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Carnivore fine meal a.png|One carnivore fine meal
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Carnivore fine meal b.png|Partial stack
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Carnivore fine meal c.png|Full stack
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</gallery>
 +
 
 +
== Version history ==
 +
* [[Version/1.3.3066|1.3.3066]] - Added
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* [[Version/1.3.3074|1.3.3074]] - New graphics.
  
Producing a carnivore fine meal requires 0.75 nutrition in ingredients, but produces 0.9 nutrition in results -- an 20% net nutrition gain.  
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<gallery>
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Carnivore fine meal Old.png|Texture between version 1.3.3066 and 1.3.3074
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</gallery>
  
==Version History==
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{{Nav|Food|wide}}
* [[Version/1.3.3066|1.3.3066]] - added
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[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
{{nav|Food|wide}}
 

Latest revision as of 21:40, 12 January 2024

Carnivore fine meal

Carnivore fine meal

A complex dish assembled with care from meat ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 6
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.75 Nutrition (meat)
Technical
defName
MealFine
Preferability
Fine
Bulk Product Amount
Carnivore fine meal


A carnivore fine meal is a variant of the fine meal created out of meat.

Acquisition[edit]

Carnivore fine meals can be cooked at a Fueled stove or Electric stove. Each meal requires 0.75 units of nutrition from meat or animal products (milk or eggs), 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.

Summary[edit]

A fine meal can be eaten by humans or animals for 0.9 nutrition. As it takes 0.75 nutrition of raw food to create, carnivore fine meals provide 120% nutrition efficiency, less than regular fine meals.

Eating a fine meal or its variants gives the +5 Ate fine meal mood for 1 day. This replaces the +12 Ate lavish meal mood for 1 day from lavish meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC Content added by the Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Analysis[edit]

Carnivore fine meals can be useful for giving the fine meal moodlet when vegetable ingredients are not available, such as in an Ice Sheet biome. Plants are generally easier to harvest than meat, and carnivore meals are less efficient for nutrition than regular fine meals.

They can also be used to make insect meat useful for colonists that dislike it. The −3 Ate cooked insect meat is counteracted from the +5 Ate fine meal for a net +2 mood buff compared to simple meals. The "wasted" food from making carnivore meals matters little if you wouldn't have used insect meat in the first place. Carnivore lavish meals can be used for a greater mood buff (net +9), but provides less food.

Carnivore meals are especially powerful for Cannibal traited or cannibal ideoligion Content added by the Ideology DLC pawns, as raider corpses are usually so prevalent that the decreased nutritional efficiency is irrelevant, making it an easy mood buff.

Gallery[edit]

Version history[edit]