Difference between revisions of "Blood Pumping"

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==Factors==
 
==Factors==
 +
The following factors affect Metabolism.
 +
*Heart part efficiency. 100% importance, no allowed defect. No Max
 +
**[[Bionic heart]]: 125% part efficiency for +25% blood pumping.
 +
**[[Prosthetic heart]]: 80% part efficiency for-20% blood pumping.
 +
==Offsets==
 
*[[Go-juice]] withdrawal: -20%
 
*[[Go-juice]] withdrawal: -20%
 
*[[Luciferium]] high: +15%  
 
*[[Luciferium]] high: +15%  
 
*[[Fibrous mechanites]]: +50%
 
*[[Fibrous mechanites]]: +50%
*[[Bionic heart]]: +25%
+
 
*[[Prosthetic heart]]: -20%
 
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 14:07, 8 February 2021

Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.

It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.

NameTypeWeightMaxDescription
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.
ConsciousnessCapacity0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
MovingCapacity0.2-How well a character can move around. Directly affected by consciousness.

Factors

The following factors affect Metabolism.

  • Heart part efficiency. 100% importance, no allowed defect. No Max

Offsets