Difference between revisions of "Template:Mechanoid Table Row"

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<noinclude>
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<includeonly>
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|-
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! style='text-align: left !important;'| {{Icon Small|{{{?Pagename}}}|32}}
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! style='text-align: left !important;'| [[{{{?Pagename}}}|{{{?Name}}}]]{{#ifeq: {{Q|{{{?Pagename}}}|From DLC}}|Ideology (DLC)|{{IdeologyIcon}}}} {{#ifeq: {{Q|{{{?Pagename}}}|From DLC}}|Royalty (DLC)|{{RoyaltyIcon}}}} <!-- For biotech pages so doesn't need biotech icon -->
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| {{#switch: {{{?Name}}}
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|Militor|Lifter|Constructoid|Fabricor|Agrihand|Cleansweeper|Paramedic|War urchin = data-sort-value="0"{{!}}Light
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|Scyther|Pikeman|Scorcher|Lancer|Legionary|Tesseron = data-sort-value="1"{{!}}Medium
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|Tunneler|Centipede gunner|Centipede blaster|Centipede burner = data-sort-value="2"{{!}}Heavy
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|Centurion | Diabolus| War queen = data-sort-value="3"{{!}}Superheavy
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|#default = ?}}
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| {{{?Armor - Sharp|}}}% / {{{?Armor - Blunt|}}}% / {{{?Armor - Heat|}}}%
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| {{{?Body Size}}}
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| {{{?Health Scale}}}
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| {{{?Move Speed Base}}} c/s
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| {{#vardefineecho:tempTrueDPSVariable|{{True Melee DPS Calculator|{{{?Pagename}}}}}}}<br>({{#expr:{{#var:tempTrueDPSVariable}}*0.62 round 2}})
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| {{#switch: {{{?Name}}} | Centurion | Diabolus| War queen = [[Charge blaster turret]]{{#if:{{{?weaponTags|}}}|<br>{{#ask: [[WeaponTags::{{{?weaponTags|}}}]] [[Type2::Weapons]] [[:+]]}}}}| #default = {{#if:{{{?weaponTags|}}}| {{#ask: [[WeaponTags::{{{?weaponTags|}}}]] [[Type2::Weapons]] [[:+]]}}| - }} }}
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| {{{?Bandwidth| - }}}
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| {{#if:{{{?Required Research|}}}|{{#switch:{{{?Required Research}}}
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  | Basic mechtech    = data-sort-value="1"{{!}}[[Research#Basic mechtech|Basic mechtech]]
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  | Standard mechtech = data-sort-value="2"{{!}}[[Research#Standard mechtech|Standard mechtech]]
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  | High mechtech    = data-sort-value="3"{{!}}[[Research#High mechtech|High mechtech]]
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  | Ultra mechtech    = data-sort-value="4"{{!}}[[Research#Ultra mechtech|Ultra mechtech]]
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  | #default = data-sort-value="0"{{!}}[[Research#{{{?Required Research}}}|{{{?Required Research}}}]]}}| - }}
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| {{Required Resources|{{{?Pagename}}}|sep=&nbsp;+|simple=1}}
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| {{{?Gestation Cycles| - }}}
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| {{#expr: {{{?Market Value Base}}} {{#if:{{{?weaponTags|}}}|+ {{#ask: [[WeaponTags::{{{?weaponTags|}}}]] [[Type2::Weapons]] [[:+]]|mainlabel=-|?Market Value Base #|headers=hide}}}} }}
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</includeonly><noinclude>
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{{Recode|reason = 1) Hardcoded charge blaster turret 2) Hard coded class 3) When [[Template: True Melee DPS Calculator]] is updated to allow for adding weapon verb sets to pawn verb sets, update this template}}
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<!--
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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Click to <div class="mw-collapsible">
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<div class="mw-collapsible-content">
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
 
|-
 
|-
! colspan="2" | Mechanoid !! Class !! Armor (S/B/H) !! Body Size !! Health Scale !! Move Speed !! Ranged weapon !! Turret weapon !! Bandwidth !! Energy !! Research !! Cost !! Market Value  
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! style="vertical-align: top;" colspan="2" | Mechanoid  
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! style="vertical-align: top;"| Class  
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! style="vertical-align: top;"| Armor<br>(S/B/H)  
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! style="vertical-align: top;"| Body<br>Size  
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! style="vertical-align: top;"| Health<br>Scale  
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! style="vertical-align: top;"| Move<br>Speed  
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! style="vertical-align: top;"| Melee DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder</ref><br>([[Melee Hit Chance|Post Hit Chance]])
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! style="vertical-align: top;"| Ranged weapon  
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! style="vertical-align: top;"| Bandwidth  
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! style="vertical-align: top;"| Research  
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! style="vertical-align: top;"| Cost  
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! style="vertical-align: top;"| Market Value  
 
{{#ask: [[Type::Mechanoid]] [[Resource 1::+]]
 
{{#ask: [[Type::Mechanoid]] [[Resource 1::+]]
 
  | named args=yes
 
  | named args=yes
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  | ?Armor - Heat = ?Armor - Heat
 
  | ?Armor - Heat = ?Armor - Heat
 
  | ?Body Size = ?Body Size
 
  | ?Body Size = ?Body Size
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| ?Bandwidth = ?Bandwidth
 
  | ?Health Scale = ?Health Scale
 
  | ?Health Scale = ?Health Scale
 
  | ?Move Speed Base = ?Move Speed Base
 
  | ?Move Speed Base = ?Move Speed Base
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}}
 
}}
 
|}
 
|}
</li><div>
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{{Reflist}}
 
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</div>
</noinclude>
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</div>
 
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</li></div>
<includeonly>
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-->
|-
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{{Documentation}}
! style='text-align: left !important;'| {{Icon Small|{{{?Pagename}}}|32}}  
 
! style='text-align: left !important;'| [[{{{?Pagename}}}|{{{?Name}}}]]{{#ifeq: {{Q|{{{?Pagename}}}|From DLC}}|Ideology (DLC)|{{IdeologyIcon}}}} {{#ifeq: {{Q|{{{?Pagename}}}|From DLC}}|Royalty (DLC)|{{RoyaltyIcon}}}} <!-- For biotech pages so doesn't need biotech icon -->
 
| <Class Here>
 
| {{{?Armor - Sharp|}}}% / {{{?Armor - Blunt|}}}% / {{{?Armor - Heat|}}}%
 
| {{{?Body Size}}}
 
| {{{?Health Scale}}}
 
| {{{?Move Speed Base}}} c/s
 
| {{#if:{{{?weaponTags|}}}| {{#ask: [[WeaponTags::{{{?weaponTags|}}}]] [[Type2::Weapons]] [[:+]]}}| - }}
 
| <Turret Weapon
 
| <Bandwidth here>
 
| <Energy Here>
 
| {{#switch:{{{?Required Research}}}
 
  | Basic mechtech    = data-sort-value="1"{{!}}[[Research#Basic mechtech|Basic mechtech]]
 
  | Standard mechtech = data-sort-value="2"{{!}}[[Research#Standard mechtech|Standard mechtech]]
 
  | High mechtech    = data-sort-value="3"{{!}}[[Research#High mechtech|High mechtech]]
 
  | Ultra mechtech    = data-sort-value="4"{{!}}[[Research#Ultra mechtech|Ultra mechtech]]
 
  | #default = data-sort-value="0"{{!}}[[Research#{{{?Required Research}}}|{{{?Required Research}}}]]}}
 
| {{Required Resources|{{{?Pagename}}}|sep=&nbsp;+|simple=1}}
 
| {{{?Market Value Base}}} + weapon cost
 
</includeonly><noinclude>
 
<!--{{documentation}}-->
 
 
</noinclude>
 
</noinclude>

Latest revision as of 12:57, 26 April 2023

Documentation icon Template documentation[view] [edit] [history] [purge]
  • Click to
    Mechanoid Class Armor
    (S/B/H)
    Body
    Size
    Health
    Scale
    Move
    Speed
    Melee DPS[1]
    (Post Hit Chance)
    Ranged weapon Bandwidth Research Cost Cycles Market Value[2]
    Agrihand Agrihand Light 20% / 10% / 200% 0.7 3.4 c/s 4
    (2.48)
    - 1 Basic mechtech Steel 50 + Basic subcore 1 1 800
    Cleansweeper Cleansweeper Light 20% / 10% / 200% 0.3 3.4 c/s 2.31
    (1.43)
    - 1 Basic mechtech Steel 50 + Basic subcore 1 1 800
    Constructoid Constructoid Light 20% / 10% / 200% 0.7 3.4 c/s 3.45
    (2.14)
    - 1 Basic mechtech Steel 50 + Basic subcore 1 1 800
    Lifter Lifter Light 20% / 10% / 200% 0.7 2.8 c/s 2.31
    (1.43)
    - 1 Basic mechtech Steel 50 + Basic subcore 1 1 800
    Militor Militor Light 20% / 10% / 200% 0.7 3.8 c/s 2.31
    (1.43)
    Mini-shotgun 1 Basic mechtech Steel 50 + Basic subcore 1 1 1800
    Centipede burner Centipede burner Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.54
    (4.05)
    Inferno cannon 4 High mechtech Steel 255 + Plasteel 255 + Component 8 + High subcore 1 6 2600
    Centipede gunner Centipede gunner Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.54
    (4.05)
    Minigun 4 High mechtech Steel 255 + Plasteel 255 + Component 8 + High subcore 1 6 2360
    Diabolus Diabolus Superheavy 75% / 25% / 200% 4 4.5 2.4 c/s 6.92
    (4.29)
    Charge blaster turret
    Hellsphere cannon
    5 High mechtech Steel 300 + Plasteel 300 + Signal chip 2 + High subcore 1 12 3000
    Fabricor Fabricor Light 20% / 10% / 200% 0.7 3.4 c/s 2.31
    (1.43)
    - 1 High mechtech Steel 100 + High subcore 1 1 800
    Lancer Lancer Medium 40% / 20% / 200% 1 0.72 4.7 c/s 6
    (3.72)
    Charge lance 3 High mechtech Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 2 2555
    Paramedic Paramedic Light 20% / 10% / 200% 0.7 3.8 c/s 2.31
    (1.43)
    - 1 High mechtech Steel 100 + High subcore 1 1 800
    Pikeman Pikeman Medium 40% / 20% / 200% 1 0.85 2.5 c/s 6
    (3.72)
    Needle gun 2 Standard mechtech Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 2 2600
    Scorcher Scorcher Medium 40% / 20% / 200% 1 0.7 4.5 c/s 6
    (3.72)
    Mini-flameblaster 1 Standard mechtech Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 2 2200
    Scyther Scyther Medium 40% / 20% / 200% 1 1.32 4.7 c/s 10
    (6.2)
    - 2 Standard mechtech Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 2 1200
    Tunneler Tunneler Heavy 80% / 40% / 200% 3.5 1.5 1.9 c/s 7.59
    (4.71)
    - 3 Standard mechtech Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 4 1200
    Centipede blaster Centipede blaster Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.54
    (4.05)
    Heavy charge blaster 4 Ultra mechtech Steel 255 + Plasteel 355 + Component 8 + High subcore 1 6 2600
    Centurion Centurion Superheavy 75% / 25% / 200% 3.6 3 1.6 c/s 6
    (3.72)
    Charge blaster turret 5 Ultra mechtech Steel 300 + Plasteel 200 + Advanced component 2 + Powerfocus chip 1 + High subcore 1 12 1600
    Legionary Legionary Medium 40% / 20% / 200% 1 0.72 4.3 c/s 6
    (3.72)
    Needle launcher 2 Ultra mechtech Plasteel 100 + Component 6 + High subcore 1 4 2600
    Tesseron Tesseron Medium 40% / 20% / 200% 1 0.72 4.7 c/s 6
    (3.72)
    Beam graser 3 Ultra mechtech Plasteel 110 + Component 7 + High subcore 1 4 1344
    War queen War queen Superheavy 75% / 25% / 200% 4 5.2 1.6 c/s 2
    (1.24)
    Charge blaster turret 5 Ultra mechtech Steel 600 + Plasteel 300 + Advanced component 3 + Nano structuring chip 1 + High subcore 1 12 1600
    War urchin War urchin Light 20% / 10% / 200% 0.7 1.3 4.2 c/s 2.31
    (1.43)
    Spiner 0 Ultra mechtech Steel 25 1300
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. Note: This value includes that of the weapon it spawns with.