Difference between revisions of "Stun (psycast)"

From RimWorld Wiki
Jump to navigation Jump to search
(Original sentence was difficult to understand, I simplified it and made it easier to understand from the start, and also included the "Neutral" faction relation with the Allied.)
 
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Stun
 
| name = Stun
Line 15: Line 14:
 
| duration multiplier = Psychic Sensitivity
 
| duration multiplier = Psychic Sensitivity
 
| goodwill impact = -15
 
| goodwill impact = -15
 +
| caster must be capable of violence = false
 +
| page verified for version = 1.5.4062
 
}}
 
}}
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
+
'''Stun''' is a level {{P|Psylink Level}} [[psycast]] that momentarily stuns its target.  
  
 
== Acquisition ==
 
== Acquisition ==
Line 22: Line 23:
  
 
== Summary ==
 
== Summary ==
<canTargetAnimals>True</canTargetAnimals>
+
As the name implies, the Stun psycast stuns  a selected target for {{Ticks|{{P|Duration}}}}. This target must be in [[line of sight]] but can be any pawn including [[human]], [[animal]], or [[mechanoid]].{{Check Tag|Verify|Verify mechanoid}}{{Check Tag|Others?|Turrets, entities, any others}} The duration scales proportionally to the target's [[psychic sensitivity]] i.e. a pawn with 200% sensitivity would be stunned for {{Ticks|2*{{P|Duration}}}} while a pawn with 0% would be immune.{{Check Tag|Detail|0% prevent targeting or just have a duration of 0 seconds?}}
 +
 
 +
When used on factions with Neutral or Allied relations, goodwill will decrease by {{Bad|−15}}.{{Check Tag|Verify|Verify Neutral and Allied}} Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.{{Check Tag|Verify|Verify and Clarify}}
  
 
== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
+
{{Stub|section=1|reason=General also style and formatting}}
Best used to support a melee attacker against another.
+
One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycastong
 +
 
 +
Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.  
 +
 
 
Help melee attackers close the distance to shooters.
 
Help melee attackers close the distance to shooters.
 +
 
Peel melee attackers off ranged.
 
Peel melee attackers off ranged.
 +
 +
Stun wielders of powerful weapons such as [[doomsday rocket launcher]]s to ensure they don't fire before a melee pawn can close and prevent their firing all together.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 08:22, 18 May 2024

Stun

Stun

Momentarily disrupt motor function in the target's brain, preventing any movement.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
1%
Neural Heat Gain
12
Casting Time
15 ticks (0.25 secs)
Range
24.9 tiles
Duration
180 ticks (3 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Stun is a level 1 psycast that momentarily stuns its target.

Acquisition[edit]

There are two ways to acquire Stun:

  1. A randomly selected level 1 psycast is granted to the psycaster when they gain psylink level 1. Stun is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Stun can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

As the name implies, the Stun psycast stuns a selected target for 180 ticks (3 secs). This target must be in line of sight but can be any pawn including human, animal, or mechanoid.[Verify][Others?] The duration scales proportionally to the target's psychic sensitivity i.e. a pawn with 200% sensitivity would be stunned for 360 ticks (6 secs) while a pawn with 0% would be immune.[Detail]

When used on factions with Neutral or Allied relations, goodwill will decrease by −15.[Verify] Note the actual penalty will depend on the current relationship with that faction and their natural goodwill.[Verify]

Analysis[edit]

One of the simplest psycasts, its effects seem weak as befitting the lowest level of psycasts, but the ability to stun at a very low cost and latency is a versatile ability that should not be underestimated, and one that remains useful at even the highest levels of psycastong

Support a melee attacker against another - given the high impact of a pawn's stats on melee capability, the first attack that lands can significantly swing the outcome of a combat.

Help melee attackers close the distance to shooters.

Peel melee attackers off ranged.

Stun wielders of powerful weapons such as doomsday rocket launchers to ensure they don't fire before a melee pawn can close and prevent their firing all together.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2559 - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.