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- <onlyinclude>{| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin921 bytes (119 words) - 05:08, 1 January 2024
- The ''filth rate'' is set by the property of the pawn in question and has no further modifiers. It therefore effectively ranges from '''[[Effective M ...ultiplier]] of the [[floor]], however straw matting is the only floor that has a value other than 100%.1 KB (161 words) - 04:42, 18 November 2023
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin2 KB (226 words) - 16:04, 18 December 2023
- ..., which will display this the same as <nowiki>[[value]]</nowiki>, i.e. the text 'value' which links to the wikipage 'value'. ** Properties with the [[Special:Types/Number|Number]] type - very common on this wiki - will not add a link. They will just display as4 KB (644 words) - 20:09, 28 March 2022
- | type = Building INTRO TEXT983 bytes (149 words) - 02:04, 2 May 2024
- ...a blade at the end. The flesh whip makes an excellent melee weapon.<br>It has its own neural structures and may become dangerous if removed. | type = Medical Items3 KB (467 words) - 07:44, 4 May 2024
- | type = Building INTRO TEXT1 KB (180 words) - 20:27, 1 May 2024
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin3 KB (361 words) - 16:03, 18 December 2023
- ...portional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively. This effect ONLY applies to '''being shot by ranged attacks''', and has no impact on receiving melee attacks.2 KB (275 words) - 04:48, 18 November 2023
- | type = Plant ...s in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave c3 KB (468 words) - 15:53, 5 March 2023
- | type = Equipment | damage type = Nerve3 KB (320 words) - 22:41, 10 May 2024
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin2 KB (209 words) - 16:06, 18 December 2023
- ...interpret everything between the opening tag of <Defs> and </Defs> as a ''type'' of ''def''. These ''types'' correspond to a C# class which inherits from ...dDef'' with the name of ''ingestSound''. RimWorld resolves these by both ''Type'' and ''defName''. Fleshing out our example with an ''ingestSound'', our ex4 KB (647 words) - 13:24, 16 February 2023
- | type = Medical Items | damage type = Blunt4 KB (634 words) - 11:29, 8 January 2024
- | type = Building | has quality = false4 KB (542 words) - 13:58, 16 December 2023
- | type = Building An '''Animus stone''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate3 KB (424 words) - 10:44, 10 February 2024
- {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type4 KB (574 words) - 23:14, 12 January 2024
- |type = Plant ...ble details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:5 KB (712 words) - 19:31, 8 July 2023
- | type = Plant ...details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:3 KB (498 words) - 15:27, 12 February 2024
- ...scription = A soft-topped bounded table for playing a variety of billiards-type games. It trains shooting ability. | type = Building5 KB (668 words) - 16:33, 10 November 2023
- ...itive or negative, has no effect on gameplay. The beauty of worn equipment has no effect on pawn beauty. {| {{STDT| sortable c_07 text-center}}3 KB (363 words) - 05:14, 27 April 2024
- ...t is specific to the base '''Surgery Success Chance Factor''' of a given ''type'' of sleep furniture. When placed in-world, the specific ''item'' of [[Sleep furniture]] has its '''Surgery Success Chance Factor''' stat adjusted based on its environm5 KB (631 words) - 10:56, 12 November 2023
- | type = Medical Items ...eshbeast. The tentacle is excellent at manipulation.<br>The flesh tentacle has its own neural structures and may become dangerous if removed.3 KB (413 words) - 07:06, 10 May 2024
- ...[[History]] tab and going to the [[History#Statistics|Statistics]] tab. It has a few impacts on the game. ...| y1 = 0, 0, 2400, 3600, 4200}} || style="text-align:right" | 0 || style="text-align:right" | 010 KB (1,330 words) - 17:56, 12 December 2023
- | type = Crafted resources The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby huma2 KB (252 words) - 14:33, 2 May 2024
- ...levant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%. {| {{STDT| sortable c_01 text-center}}3 KB (384 words) - 13:00, 12 November 2023
- {| {{STDT|sortable c_06 text-center}} ...le; border:#c56e6c 2px; border-style: none solid none solid;" | Damage<br/>type {{Ref label|Blunt|A|A}}5 KB (640 words) - 23:14, 12 January 2024
- | type = Art | has quality = True4 KB (594 words) - 12:51, 20 January 2024
- {| {{STDT| c_01 text-center}} ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothin5 KB (692 words) - 16:10, 18 December 2023
- | type = Art | has quality = True4 KB (594 words) - 12:51, 20 January 2024
- | type = Gear | has quality = true2 KB (179 words) - 15:40, 20 April 2024
- ...arrior" raiders worth 60 combat power each. The combat power of each enemy type can be seen in tables on the [[Raider]] page. Raid points are also used to ...and adaption factor. While simple at first glance, each variable, in turn, has its own process of calculation which significantly complicates the outcome.18 KB (2,530 words) - 04:08, 23 April 2024
- | type = Medical Items | damage type = Blunt5 KB (714 words) - 17:35, 12 November 2023
- | type = Building ...esearch#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To M9 KB (1,228 words) - 09:49, 27 March 2024
- | type = Medical Items | damage type = Blunt3 KB (384 words) - 23:34, 19 February 2023
- |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to fac3 KB (447 words) - 11:25, 17 March 2024
- | type = Art | has quality = True5 KB (686 words) - 12:50, 20 January 2024
- | type = Medical Items | damage type = Blunt6 KB (830 words) - 11:28, 8 January 2024
- | type = Plant ...e details how long it takes for pine trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:2 KB (344 words) - 17:49, 5 March 2023
- {|class="wikitable" style="text-align:center;" ...ls]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for det6 KB (772 words) - 10:20, 29 April 2024
- | type = Plant ...details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:3 KB (346 words) - 17:52, 5 March 2023
- ...] gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are trigger19 KB (2,417 words) - 23:45, 13 May 2024
- | type = Drug ...rafted at a [[Serum lab]] with 2 [[neutroamine]] 30 [[bioferrite]] once it has been researched. It can also occasionally be bought from traders. {{Check T2 KB (217 words) - 19:23, 10 May 2024
- ...to the head of the bed. Placing more than one end table near the same bed has no effect. | type = Building6 KB (859 words) - 07:52, 11 January 2024
- | type = Plant ...details how long it takes for birch trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:2 KB (348 words) - 17:00, 5 March 2023
- | type = Plant ...tails how long it takes for cecropia trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:3 KB (369 words) - 17:21, 5 March 2023
- | type = Building A '''Large nature shrine''' is a type of [[furniture]] added by the [[Royalty DLC]] at which a pawn can meditate4 KB (498 words) - 10:43, 10 February 2024
- | type = Medical Items ...points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down mo6 KB (859 words) - 12:18, 21 March 2024
- | type = Medical Items Installing the part cannot fail and has no skill requirements.2 KB (240 words) - 07:05, 10 May 2024
- ...bonus to all nearby beds. Placing more than one dresser near the same bed has no effect. | type = Building6 KB (868 words) - 07:49, 11 January 2024