Difference between revisions of "Plague"

From RimWorld Wiki
Jump to navigation Jump to search
(There's no need to split humans and animals. It's ugly. Just mention animals where relevant. Also put progression after stages - it's more important to know what the disease does than how it works in detail)
(move treatment below disease too (like Malaria))
Line 2: Line 2:
  
 
==Overview==
 
==Overview==
Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.
+
{{TOCright}}Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.
  
 
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]] are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death.  
 
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]] are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death.  
Line 8: Line 8:
 
=== Prevention ===
 
=== Prevention ===
 
[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.
 
[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.
 
=== Treatment ===
 
Ensure the afflicted get as much bed rest as possible by prioritizing 'Rest until Healed' and get them the best medical treatment available. On a pawn that constantly rests with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.
 
 
Treatment is administered once every 15 hours. A piece of [[Medicine (disambiguation)|Medicine]] will be used, if at all.
 
 
==== Extremely vulnerable ====
 
For those with a base [[Immunity Gain Speed]] of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).
 
 
To save the colonist you can do the following:
 
*Administer [[healer mech serum]]- instantly treats the disease
 
*Administer [[luciferium]]- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 
*Use the medic cycle of the  [[Biosculpter pod]]- if used early enough, the pawns can bring themselves to it
 
  
 
=== Stages ===
 
=== Stages ===
Line 58: Line 45:
 
*Treatment slows progression by a maximum of 0.4254 per day.
 
*Treatment slows progression by a maximum of 0.4254 per day.
 
**This means the disease will progress by 0.2406 per day at this rate.
 
**This means the disease will progress by 0.2406 per day at this rate.
 +
 +
== Treatment ==
 +
Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. On a pawn that constantly rests with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.
 +
 +
Treatment is administered once every 15 hours. A piece of [[Medicine (disambiguation)|Medicine]] will be used, if at all.
 +
 +
==== Extremely vulnerable ====
 +
For humans with a base [[Immunity Gain Speed]] of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).
 +
 +
To save the colonist you can do the following:
 +
*Administer [[healer mech serum]]- instantly treats the disease
 +
*Administer [[luciferium]]- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 +
*Use the medic cycle of the  [[Biosculpter pod]]- if used early enough, the pawns can bring themselves to it
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

Revision as of 00:30, 16 October 2022

The Plague is a deadly disease that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any biome.

Overview

Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.

A skilled doctor, medicine, and healthy Blood Filtration organs (kidneys and liver are critical to survival. The bonus immunity gain speed could mean the difference between life and death.

Prevention

Penoxycyline prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.

Stages

Minor - Severity: 0 - 0.59

  • +20% Pain
  • -5% Consciousness
  • -5% Manipulation

Major - Severity: 0.6 - 0.79

  • +35% Pain
  • -20% Consciousness
  • -20% Manipulation

Extreme (Initial) - Severity: 0.8 - 0.9

  • +60% Pain
  • -30% Consciousness
  • -30% Manipulation

Extreme (Advanced) - Severity 0.91 - 1

  • +85% Pain
  • -30% Consciousness
  • -30% Manipulation
  • -15% Breathing

Progression

  • When not immune, severity increases by 0.666 per day.
  • When immune, severity decreases by 0.333 per day.
  • Immunity increases by 0.5224 per day when sick.
  • Treatment slows progression by a maximum of 0.3628 per day.
    • This means the disease will progress by 0.3032 per day at this rate.

Animals

Animals will face the same disease, but the immunity increases faster, and progression is slower. Treatment is administered every 48 hours (2 days).

  • When not immune, severity increases by 0.666 per day.
  • When immune, severity decreases by 0.333 per day.
  • Immunity increases by 0.6092 per day when sick.
  • Treatment slows progression by a maximum of 0.4254 per day.
    • This means the disease will progress by 0.2406 per day at this rate.

Treatment

Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. On a pawn that constantly rests with 100% Immunity Gain Speed, you'll need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.

Treatment is administered once every 15 hours. A piece of Medicine will be used, if at all.

Extremely vulnerable

For humans with a base Immunity Gain Speed of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).

To save the colonist you can do the following:

  • Administer healer mech serum- instantly treats the disease
  • Administer luciferium- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
  • Use the medic cycle of the Biosculpter pod- if used early enough, the pawns can bring themselves to it