Difference between revisions of "Plague"

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(add new red link Death as important topic)
(There's no need to split humans and animals. It's ugly. Just mention animals where relevant. Also put progression after stages - it's more important to know what the disease does than how it works in detail)
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<includeonly>''Main Article: [[Plague]]''</includeonly>The '''Plague''' is a [[Death|deadly]] [[disease]] that progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any [[Biomes|biome]].
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<includeonly>''Main Article: [[Plague]]''</includeonly>The '''Plague''' is a [[Death|deadly]] [[disease]] that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any [[Biomes|biome]].
  
== Humans ==
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==Overview==
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Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.
  
It also causes up to +85% whole body pain with -20 mood penalty [[Mood#Situation_Special|''AAAAAHHH!'']], together with -5 mood penalty from the standard [[Thoughts#Sick|''I don't feel very well, I'm sick.'']] thought.
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A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]] are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death.  
 
 
A skilled doctor and medicine is critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague; assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40.
 
 
 
[[Blood Filtration]] organs should be replaced early on before catching any disease, as it might be too late to operate if someone is already sick.
 
  
 
=== Prevention ===
 
=== Prevention ===
 
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[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.
[[Penoxycyline]] prevents colonists from falling sick to the Plague but does nothing to stop an infection already in progress.
 
  
 
=== Treatment ===
 
=== Treatment ===
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Ensure the afflicted get as much bed rest as possible by prioritizing 'Rest until Healed' and get them the best medical treatment available. On a pawn that constantly rests with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.
  
Ensure the afflicted get as much bed rest as possible by prioritizing 'Rest until Healed' and get them the best medical treatment available.
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Treatment is administered once every 15 hours. A piece of [[Medicine (disambiguation)|Medicine]] will be used, if at all.
 
 
Treatment is administered once every 15 hours. If [[Medicine (disambiguation)|Medicine]] is used, then 1 piece of it is required.
 
 
 
==== Normal people ====
 
 
 
You need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.
 
  
 
==== Extremely vulnerable ====
 
==== Extremely vulnerable ====
 
 
For those with a base [[Immunity Gain Speed]] of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).
 
For those with a base [[Immunity Gain Speed]] of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).
  
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*Administer [[healer mech serum]]- instantly treats the disease
 
*Administer [[healer mech serum]]- instantly treats the disease
 
*Administer [[luciferium]]- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 
*Administer [[luciferium]]- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
*Use the medic cycle of the  [[Biosculpter pod]]- if used early enough the pawns can bring themselves to it
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*Use the medic cycle of the  [[Biosculpter pod]]- if used early enough, the pawns can bring themselves to it
 
 
=== Progression ===
 
 
 
*When not immune, severity increases by 0.666 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*Immunity increases by 0.5224 per day when sick.
 
*Treatment slows progression by a maximum of 0.3628 per day.
 
**This means the disease will progress by 0.3032 per day at this rate.
 
  
 
=== Stages ===
 
=== Stages ===
 
These are the following stages in which the Plague will progress through, and the effects it has on the victim:
 
 
 
====Minor - Severity: 0 - 0.59====
 
====Minor - Severity: 0 - 0.59====
 
*+20% Pain
 
*+20% Pain
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*-15% Breathing
 
*-15% Breathing
  
== Animals ==
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== Progression ==
 
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*When not immune, severity increases by 0.666 per day.
Besides humans, animals can also catch their own version of the plague. The stages are the same, but immunity rate and treatment effectiveness is increased, allowing animals to be able to survive with lower treatment quality.
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*When immune, severity decreases by 0.333 per day.
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*Immunity increases by 0.5224 per day when sick.
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*Treatment slows progression by a maximum of 0.3628 per day.
 +
**This means the disease will progress by 0.3032 per day at this rate.
  
Treatment is administered every 48 hours (2 days).
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===Animals===
 
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Animals will face the same disease, but the immunity increases faster, and progression is slower. Treatment is administered every 48 hours (2 days).
=== Progression ===
 
 
*When not immune, severity increases by 0.666 per day.
 
*When not immune, severity increases by 0.666 per day.
 
*When immune, severity decreases by 0.333 per day.
 
*When immune, severity decreases by 0.333 per day.
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*Treatment slows progression by a maximum of 0.4254 per day.
 
*Treatment slows progression by a maximum of 0.4254 per day.
 
**This means the disease will progress by 0.2406 per day at this rate.
 
**This means the disease will progress by 0.2406 per day at this rate.
 
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

Revision as of 00:27, 16 October 2022

The Plague is a deadly disease that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any biome.

Overview

Plague is a disease that is rapidly fatal for humans. Good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease.

A skilled doctor, medicine, and healthy Blood Filtration organs (kidneys and liver are critical to survival. The bonus immunity gain speed could mean the difference between life and death.

Prevention

Penoxycyline prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.

Treatment

Ensure the afflicted get as much bed rest as possible by prioritizing 'Rest until Healed' and get them the best medical treatment available. On a pawn that constantly rests with 100% Immunity Gain Speed, you'll need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.

Treatment is administered once every 15 hours. A piece of Medicine will be used, if at all.

Extremely vulnerable

For those with a base Immunity Gain Speed of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).

To save the colonist you can do the following:

  • Administer healer mech serum- instantly treats the disease
  • Administer luciferium- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
  • Use the medic cycle of the Biosculpter pod- if used early enough, the pawns can bring themselves to it

Stages

Minor - Severity: 0 - 0.59

  • +20% Pain
  • -5% Consciousness
  • -5% Manipulation

Major - Severity: 0.6 - 0.79

  • +35% Pain
  • -20% Consciousness
  • -20% Manipulation

Extreme (Initial) - Severity: 0.8 - 0.9

  • +60% Pain
  • -30% Consciousness
  • -30% Manipulation

Extreme (Advanced) - Severity 0.91 - 1

  • +85% Pain
  • -30% Consciousness
  • -30% Manipulation
  • -15% Breathing

Progression

  • When not immune, severity increases by 0.666 per day.
  • When immune, severity decreases by 0.333 per day.
  • Immunity increases by 0.5224 per day when sick.
  • Treatment slows progression by a maximum of 0.3628 per day.
    • This means the disease will progress by 0.3032 per day at this rate.

Animals

Animals will face the same disease, but the immunity increases faster, and progression is slower. Treatment is administered every 48 hours (2 days).

  • When not immune, severity increases by 0.666 per day.
  • When immune, severity decreases by 0.333 per day.
  • Immunity increases by 0.6092 per day when sick.
  • Treatment slows progression by a maximum of 0.4254 per day.
    • This means the disease will progress by 0.2406 per day at this rate.