Difference between revisions of "Infinite chemreactor"

From RimWorld Wiki
Jump to navigation Jump to search
(category)
Line 1: Line 1:
 
{{infobox main|building
 
{{infobox main|building
 
| name = Infinite chemreactor
 
| name = Infinite chemreactor
| image = Infinite_chemreactor.png
+
| image = Infinite chemreactor.png
 
| description = Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.
 
| description = Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.
 
| type = Buildings
 
| type = Buildings
Line 43: Line 43:
 
* [[Version/0.18.1722|0.18.1722]] - added.  
 
* [[Version/0.18.1722|0.18.1722]] - added.  
  
{{nav/questitems}}
+
{{Nav/questitems}}
[[Category:Production]] [[Category:Resource Production]]
+
[[Category:Special]]
 +
[[Category:Resource Production]]

Revision as of 12:08, 17 December 2023

Infinite chemreactor

Infinite chemreactor

Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.

Base Stats

Type
BuildingsSpecial
Market Value
1500 Silver
Mass
35 kg
Beauty
-10
HP
200
Flammability
100%

Building

Size
2 × 2
Minifiable
True
Placeable
True
"Impassable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Impassable
Cover Effectiveness
75%
Terrain Affordance
Medium
Power
-300 W

Creation

Deconstruct yield
Steel 100 + Advanced component 3
Technical
tradeTags
ExoticBuilding


The infinite chemreactor is a quest reward building that produces chemfuel as long as it is powered.

Acquisition

Infinite chemreactors cannot be constructed nor bought from traders. Instead they can only be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a chemreactor in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Summary

An infinite chemreactor generates Chemfuel 75 chemfuel every 600,000 ticks (10 in-game days) as long as it is powered by 300W. This requires no input or work from any pawns. When it is done producing chemfuel, it will drop a stack of 75 onto an empty adjacent tile. Progress is retained if the reactor is unpowered. Progress to the next batch of chemfuel is displayed in the info panel when the reactor is selected.

When destroyed the chemreactor explodes, dealing 10 Flame damage to everything in 8 tile radius. While the explosion itself doesn't create fires, things damaged by the explosion may ignite.

Usage

It is a slow way of obtaining chemfuel, especially in the mid-game stage where you're most likely to get this item. It generates Chemfuel 7.5 chemfuel a day, compared to Chemfuel 35 for every batch made at a refinery or Chemfuel 11 per day extracted from a boomalope.

It generates more chemfuel per day than a single chemfuel powered generator consumes. The infinite chemreactor consumes 300W, while a single chemfuel powered generator produces 1,000W, resulting in a generated power surplus of 700W and a chemfuel surplus of 3 per day. This makes the infinite chemreactor a slow but sustainable tool for passively generating both free energy and chemfuel, if you can get your hands on one.

3 infinite chemreactors can generate enough fuel to power 5 chemfuel powered generators (Chemfuel 22.5 per day), for a generated power surplus of 4,100W.

Trivia

Given the description of how it works, the infinite chemfuel reactor may possibly be a late-midworld technology rather than glitterworld or even transcendent in origin like the other quest items.

Version history