Difference between revisions of "Frenzy inducer"
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{{Infobox main|building | {{Infobox main|building | ||
− | |name = Frenzy inducer | + | | name = Frenzy inducer |
+ | | image = Frenzy inducer.png | ||
+ | | type = Building | ||
+ | | type2 = Anomaly (Buildings) | ||
+ | | marketvalue = 495 | ||
+ | | placeable = true | ||
+ | | path cost = | ||
+ | | passability = | ||
+ | | blockswind = | ||
+ | | cover = | ||
+ | | minifiable = | ||
+ | | size = | ||
+ | | mass base = 50 | ||
+ | | flammability = 0.5 | ||
+ | | hp = 100 | ||
+ | | sell price multiplier = | ||
+ | | power = -150 | ||
+ | | terrain affordance = heavy | ||
+ | | research = Frenzy inducer | ||
+ | | thingCategories = | ||
+ | | work to make = | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 100 | ||
}} | }} | ||
− | + | The '''frenzy inducer''' is a building added by the [[Anomaly DLC]] that increases the [[move speed]] and [[Global Work Speed]] of pawns at the cost of worse [[mental breaks]]. | |
− | |||
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == | ||
− | Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. | + | |
+ | It has a range of 8 tiles in which it gives your colonists{{Check Tag|Only?|Slaves, friendlies, prisoners, enemies etc?}} the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. | ||
+ | Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk | ||
+ | Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. | ||
== Analysis == | == Analysis == | ||
+ | The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on. | ||
== Version history == | == Version history == | ||
− | * [[Anomaly DLC]] Release - Added | + | * [[Anomaly DLC]] Release - Added |
− | + | {{Nav|anomaly|wide}} | |
+ | [[Category:Anomaly (Buildings)]] |
Latest revision as of 07:07, 20 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Frenzy inducer
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 50 kg
- HP
- 100
- Flammability
- 50%
Building
- Placeable
- True
- Terrain Affordance
- Heavy
- Power
- -150 W
Creation
- Required Research
- Frenzy inducer
The frenzy inducer is a building added by the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of worse mental breaks.
Acquisition[edit]
Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 100 Bioferrite and Expression error: Unexpected < operator. of work modified by the construction speed of the builder.
Summary[edit]
It has a range of 8 tiles in which it gives your colonists[Only?] the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
Analysis[edit]
The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.
Version history[edit]
- Anomaly DLC Release - Added