Difference between revisions of "Frenzy inducer"

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(Created page with "{{Anomaly}} {{Stub}} {{Infobox main|building |name = Frenzy inducer }} INTRO TEXT == Acquisition == == Summary == Dead calm gene takes priority over the frenzy inducer, lea...")
 
 
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{{Stub}}
 
{{Stub}}
 
{{Infobox main|building
 
{{Infobox main|building
|name = Frenzy inducer
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| name = Frenzy inducer
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| image = Frenzy inducer.png
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| type = Building
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| type2 = Anomaly (Buildings)
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| marketvalue = 495
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| placeable = true
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| path cost =
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| passability =
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| blockswind =
 +
| cover =
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| minifiable =
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| size =
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| mass base = 50
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| flammability = 0.5
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| hp = 100
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| sell price multiplier =
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| power = -150
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| terrain affordance = heavy
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| research = Frenzy inducer
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| thingCategories =
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| work to make =
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| resource 1 = Shard
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| resource 1 amount = 1
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| resource 2 = Bioferrite
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| resource 2 amount = 100
 
}}
 
}}
 
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The '''frenzy inducer''' is a building added by the [[Anomaly DLC]] that increases the [[move speed]] and [[Global Work Speed]] of pawns at the cost of worse [[mental breaks]].
INTRO TEXT
 
  
 
== Acquisition ==
 
== Acquisition ==
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.  
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It has a range of 8 tiles in which it gives your colonists{{Check Tag|Only?|Slaves, friendlies, prisoners, enemies etc?}} the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff.
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Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk
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Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
  
 
== Analysis ==
 
== Analysis ==
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The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] Release - Added.
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* [[Anomaly DLC]] Release - Added
  
CATEGORIES HERE
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{{Nav|anomaly|wide}}
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[[Category:Anomaly (Buildings)]]

Latest revision as of 07:07, 20 May 2024

Frenzy inducer

Frenzy inducer

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
495 Silver
Mass
50 kg
HP
100
Flammability
50%

Building

Placeable
True
Terrain Affordance
Heavy
Power
-150 W

Creation

Required Research
Frenzy inducer
Resources to make
Shard 1 + Bioferrite 100
Deconstruct yield
Shard 0 - 1 + Bioferrite 50
Destroy yield
Shard 0 - 1 + Bioferrite 25

The frenzy inducer is a building added by the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of worse mental breaks.

Acquisition[edit]

Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 100 Bioferrite and Expression error: Unexpected < operator. of work modified by the construction speed of the builder.

Summary[edit]

It has a range of 8 tiles in which it gives your colonists[Only?] the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.

Analysis[edit]

The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.

Version history[edit]