Difference between revisions of "Corpse"

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A '''corpse''' is the dead body of a [[human]], [[animal]] or [[mechanoid]].
 
A '''corpse''' is the dead body of a [[human]], [[animal]] or [[mechanoid]].
  
Corpses begin in a fresh state, but will deteriorate over time.
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Organic corpses begin in a fresh state, but will eventually rot after some time.{{Check Tag|What time?}} All corpses, mechanoid or organic, will also [[Deterioration|deteriorate]] as normal items.
  
Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons in their place.  They can also be consumed raw, even by humans. Any human that consumes a corpse will suffer negative [[thoughts]], however a human with the Cannibal [[traits|trait]] will have this offset by a positive thought, [[thoughts|Raw cannibalism]].
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Organic corpses can be butchered, buried, or burnt depending on need. Those that rot completely will leave distinctive skeletons in their place.  Fresh corpses can also be consumed raw, even by humans. Any human that consumes a corpse will suffer negative [[thoughts]], however a human with the Cannibal [[traits|trait]] will have this offset by a positive thought, [[thoughts|Raw cannibalism]].
  
Corpses produce negative [[beauty]], and colonists lacking the Bloodlust, Cannibal or Psychopath (or not in an ideoligion with "Don't care" for "Dead corpse") will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).
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Mechanoid corpses can be smashed or shredded for a small return in resources, or burnt.
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Corpses produce negative [[beauty]], and pawns will suffer negative thoughts on seeing human corpses, with worse debuffs inlficted if the corpses are rotten. Pawns with the [[Traits#Bloodlust|Bloodlust]], [[Traits#Cannibal|Cannibal]] or [[Traits#Psychopath|Psychopath]], or those with an [[ideoligion]]{{IdeologyIcon}} with the "Corpses: Don't Care" Precept, are immune to these debuffs.  
  
 
== Disposal ==
 
== Disposal ==
Corpses can be disposed in three ways (the three b's): Butchering, Burying, and Burning. Generally, burning with incendiary weapons is the best way to dispose of human and rotten corpses, and butchering is the best way of disposing of animal corpses. Butchering can also be alternatively used for disposing of human corpses, but gives a negative moodlet.  
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Corpses can be disposed in three ways: Butchering, Burying, and Burning. Generally, burning with incendiary weapons is the best way to dispose of human and rotten corpses, and butchering is the best way of disposing of animal corpses. Butchering can also be alternatively used for disposing of human corpses, but gives a negative moodlet.  
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=== Butchering ===
 
=== Butchering ===
 
Corpses can be butchered at a [[butcher spot]] or [[butcher table]] by a pawn assigned to [[Menus#Cook|cooking]].
 
Corpses can be butchered at a [[butcher spot]] or [[butcher table]] by a pawn assigned to [[Menus#Cook|cooking]].
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Butchered corpses produce meat and [[leather]].
 
Butchered corpses produce meat and [[leather]].
  
Butchering a human corpse places a negative [[Thoughts#We butchered humanlike|We butchered humanlike]] thought over the entire colony, and the butcherer will also suffer a [[Thoughts#I butchered humanlike|I butchered humanlike]] thought. Colonists with the Bloodlust, Cannibal or Psychopath trait or belonging to an ideoligion with "Approved" onwards for "Eating human meat", however, are immune to these. (See [[Human resources]])
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Butchering a human corpse places a negative [[Thoughts#We butchered humanlike|We butchered humanlike]] thought over the entire colony, and the butcherer will also suffer a [[Thoughts#I butchered humanlike|I butchered humanlike]] thought. Pawns with the [[Traits#Bloodlust|Bloodlust]], [[Traits#Cannibal|Cannibal]] or [[Traits#Psychopath|Psychopath]], or those with an [[ideoligion]]{{IdeologyIcon}} with any of the positive Cannibalism precepts, are immune to these debuffs. See [[Human resources]] for details.
  
 
=== Burying ===
 
=== Burying ===

Revision as of 11:19, 23 November 2021

A corpse is the dead body of a human, animal or mechanoid.

Organic corpses begin in a fresh state, but will eventually rot after some time.[What time?] All corpses, mechanoid or organic, will also deteriorate as normal items.

Organic corpses can be butchered, buried, or burnt depending on need. Those that rot completely will leave distinctive skeletons in their place. Fresh corpses can also be consumed raw, even by humans. Any human that consumes a corpse will suffer negative thoughts, however a human with the Cannibal trait will have this offset by a positive thought, Raw cannibalism.

Mechanoid corpses can be smashed or shredded for a small return in resources, or burnt.

Corpses produce negative beauty, and pawns will suffer negative thoughts on seeing human corpses, with worse debuffs inlficted if the corpses are rotten. Pawns with the Bloodlust, Cannibal or Psychopath, or those with an ideoligionContent added by the Ideology DLC with the "Corpses: Don't Care" Precept, are immune to these debuffs.

Disposal

Corpses can be disposed in three ways: Butchering, Burying, and Burning. Generally, burning with incendiary weapons is the best way to dispose of human and rotten corpses, and butchering is the best way of disposing of animal corpses. Butchering can also be alternatively used for disposing of human corpses, but gives a negative moodlet.

Butchering

Corpses can be butchered at a butcher spot or butcher table by a pawn assigned to cooking.

Butchered corpses produce meat and leather.

Butchering a human corpse places a negative We butchered humanlike thought over the entire colony, and the butcherer will also suffer a I butchered humanlike thought. Pawns with the Bloodlust, Cannibal or Psychopath, or those with an ideoligionContent added by the Ideology DLC with any of the positive Cannibalism precepts, are immune to these debuffs. See Human resources for details.

Burying

Human corpses can be buried in a grave or sarcophagus. Corpses can be hauled to finished resting places after construction.

Burning

Corpses can be burnt in an electric crematorium.

A cheaper way of burning corpses is to use weapons that produce fire, such as molotov cocktails or incendiary launchers. These can be manually-targeted at corpses to set them on fire. A walled-off corpse stockpile can dispose of multiple corpses at once. If the temperature outside is low, one can build a small fireproof room somewhere inside and burn unwanted corpses or tainted apparel there to create some heat in addition to corpse disposal. The door can be left open for faster heat transfer, but make sure that noone is allowed to enter and there is nothing flammable close to it. A colonist with the appropriate trait should handle human corpses to avoid negative mood effects.