Difference between revisions of "Corn"

From RimWorld Wiki
Jump to navigation Jump to search
m
(Switched from Define to Infobox main)
Line 1: Line 1:
{{Stub}}{{Define|Raw Food
+
{{Stub}}{{Infobox main|food
 +
| name = Corn
 +
| image = Corn.png|Corn
 +
| description = Raw corn.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Raw food
 +
| hp = 100
 +
| deterioration = 6
 +
| marketvalue = 1.1
 +
| mass base = 0.03
 +
| flammability = 1
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Ingestion -->
 +
| taste = Raw
 +
| nutrition = 0.05
 +
| days to rot = 60
 +
<!-- Technical -->
 +
| defName = RawCorn
 +
| preferability = Raw
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = RawCorn
 
| description = Raw corn.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/PlantFoodRaw/Corn
 
| graphic path = Things/Item/Resource/PlantFoodRaw/Corn
 
| label = corn
 
| label = corn
 
| parent name = RawFoodBase
 
| parent name = RawFoodBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 
| sound drop = Food_Drop
 
| sound drop = Food_Drop
 +
| sound eat = RawVegetable_Eat
 
| sound interact = Food_Drop
 
| sound interact = Food_Drop
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| nutrition = 0.05
 
| sound eat = RawVegetable_Eat
 
| taste = Raw
 
| preferability = Raw
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 6
 
| days to rot = 60
 
| flammability base = 1.0
 
| market value base = 1.1
 
| max hit points base = 100
 
|mass = 0.03
 
 
}}
 
}}
 
'''Corn''' is a type of [[raw food]] harvested from [[corn plant]]s.  
 
'''Corn''' is a type of [[raw food]] harvested from [[corn plant]]s.  
  
==Acquisition==  
+
== Acquisition ==  
The corn plant can be sown by all pawns immediately. Each plant requires {{Q|Corn plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields 22 units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]].  
+
The corn plant can be sown by all pawns immediately. Each plant requires {{Q|Corn plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields 22 units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]].  
  
==Summary==
+
== Summary ==
 
Corn takes 60 days to rot without refrigeration vs 30 for most other vegetarian foods.
 
Corn takes 60 days to rot without refrigeration vs 30 for most other vegetarian foods.
  
Line 42: Line 50:
 
Corn is the least labor-intensive food crop per item of food produced. This is balanced by a long grow time, with the risks from raiders, events, and weather. This typically makes it useful late game where a stock of food is built up in case of famine, and where switching to corn frees up pawn time or means more pawns can be supported for the same labor.  
 
Corn is the least labor-intensive food crop per item of food produced. This is balanced by a long grow time, with the risks from raiders, events, and weather. This typically makes it useful late game where a stock of food is built up in case of famine, and where switching to corn frees up pawn time or means more pawns can be supported for the same labor.  
  
In terms of absolute food per tile per day, [[rice]] is still superior, especially when [[Hydroponics basin|hydroponics]] are considered. However this comes at the expense of massively more work - in most instances simply making a corn field bigger is a more efficient choice, with small fields of rice being used to make up any immediate needs for food.  
+
In terms of absolute food per tile per day, [[rice]] is still superior, especially when [[Hydroponics basin|hydroponics]] are considered. However this comes at the expense of massively more work - in most instances simply making a corn field bigger is a more efficient choice, with small fields of rice being used to make up any immediate needs for food.
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]

Revision as of 15:56, 18 April 2022

Corn

Corn

Raw corn.

Base Stats

Type
FoodRaw food
Market Value
1.1 Silver
Stack Limit
75
Mass
0.03 kg
HP
100
Deterioration Rate
6
Flammability
100%
Days To Start Rot
60
Rotatable
False
Path Cost
15

Ingestion

Nutrition
0.05
Taste
Raw
Technical
defName
RawCorn
Preferability
Raw


Corn is a type of raw food harvested from corn plants.

Acquisition

The corn plant can be sown by all pawns immediately. Each plant requires 20.86 full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields 22 units per plant, before modifiers for Difficulty and Plant Harvest Yield.

Summary

Corn takes 60 days to rot without refrigeration vs 30 for most other vegetarian foods.

Analysis

Corn is the least labor-intensive food crop per item of food produced. This is balanced by a long grow time, with the risks from raiders, events, and weather. This typically makes it useful late game where a stock of food is built up in case of famine, and where switching to corn frees up pawn time or means more pawns can be supported for the same labor.

In terms of absolute food per tile per day, rice is still superior, especially when hydroponics are considered. However this comes at the expense of massively more work - in most instances simply making a corn field bigger is a more efficient choice, with small fields of rice being used to make up any immediate needs for food.