Campfire

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Revision as of 22:39, 13 October 2021 by Cheldra (talk | contribs) (description changes; type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; efficiency: - -> 0.5; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 21; maxheattemperature: - -> 28; terrain affordance: - -> light; work to make: 100 -> 200; resource 1: wood -> Wood; deconstruct yield: Nothing -> nothing; destroyyield: - -> nothing;)
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Campfire

Campfire

Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.

Base Stats

Type
BuildingTemperature
Market Value
25 Silver [Note]
HP
80
Flammability
0%
Path Cost
42

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Light Radius
7.17
Heat Per Second
21
Stops Heating At
28 °C (82.4 °F)
Efficiency
50%

Creation

Work To Make
200 ticks (3.33 secs)
Resources to make
Wood 20
Deconstruct yield
nothing
Destroy yield
nothing

A campfire raises the temperature of a room and produces light at 50% up to five squares away. It lasts for two days (the remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.

A campfire can be used to make simple meals, psychite tea or pemmican; or to burn drugs or apparel. Better meals can be prepared with an electric stove / fueled stove. Haulers refuel a campfire when needed and perform the burning tasks.

A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.