Difference between revisions of "Bandwidth pack"

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== Acquisition ==
 
== Acquisition ==
Bandwidth packs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Bandwidth packs can be crafted at a [[Machining table]] once the [[Standard mechtech]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==

Revision as of 03:46, 31 October 2022

Bandwidth pack

Bandwidth pack

Base Stats

Type
GearUtility
Market Value
1360 Silver [Note]

Apparel

Coverage
Waist
Layer
Belt

Creation

Skill Required
Crafting 4
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Steel 50 + Component 8 + Signal chip 2

The bandwidth pack is a piece of apparel added by the Biotech DLC.

Acquisition

Bandwidth packs can be crafted at a Machining table once the Standard mechtech research project has been completed. They require Steel 50 Steel, Component 8 Components, Signal chip 2 Signal chips, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 4.

Summary

Bandwidth packs occupy the utility slot. When worn, they give a mechanitor wearing it +6 bandwidth, allowing you to control more allied mechanoids. They have no quality.

Analysis

Bandwidth packs are unique in that they are a practically permanent and stable means of gaining bandwidth. Band nodes stop working when the power goes out, and apparel items will degrade over time and when damaged. The ability to arm 6 more militors, utility mechs, or a lesser amount of stronger combat mechanoids, is certainly powerful. The loss of the utility slot can be made up if you have the mechanoids to spare.

Version history