Difference between revisions of "Band node"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
 
{{Stub|reason=Add information}}
 
{{Stub|reason=Add information}}
{{infobox main|misc|
+
{{Biotech}}{{infobox main|building|
 
| name = Band node
 
| name = Band node
 +
| image =
 +
| description = A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.<br>Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.
 +
| type = Building
 +
| type2 =
 +
| placeable =
 +
| path cost =
 +
| passability = PassThroughOnly
 +
| blockswind = false
 +
| cover = 0.4
 +
| minifiable =
 +
| mass base = 25
 +
| size = 2 * 2
 +
| flammability = 0.5
 +
| hp = 150
 +
| beauty =
 +
| power = -300
 +
| terrain affordance =
 +
| research = Basic mechtech
 +
| skill 1 = Construction
 +
| skill 1 level = 4
 +
| work to make = 8000
 +
| resource 1 = Steel
 +
| resource 1 amount = 200
 +
| resource 2 = Component
 +
| resource 2 amount = 4
 +
| thingCategories =
 +
| buildingTags =
 
}}
 
}}
 +
A '''band nodes''' is a [[building]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of the [[mechanitor]] tuned to it.
  
==Acquisition==
+
== Acquisition ==
*200 [[steel]] and 4 [[component]]s.
+
Band nodes can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work.
*Requires Basic Mechtech researched.
 
  
==Summary==
+
== Summary ==
 
*Consumes 300 W of [[power]] when tuned, 100 W of power when untuned.
 
*Consumes 300 W of [[power]] when tuned, 100 W of power when untuned.
 
*Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered.
 
*Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered.
Line 15: Line 42:
 
*Band nodes can be retuned to another mechanitor, but the process takes 3 days.
 
*Band nodes can be retuned to another mechanitor, but the process takes 3 days.
  
==Analysis==
+
== Analysis ==
 
*All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
 
*All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
 
*Allows the use of more mechanoids. Combat mechs can be very useful for defense.
 
*Allows the use of more mechanoids. Combat mechs can be very useful for defense.
 
*Heavy on both [[power]] and resources.
 
*Heavy on both [[power]] and resources.
 +
*Risk of wild mechs during long bouts of power loss, such as solar flares, EMI events or [[condition causers]], or disruption to infrastructure.
 
*Does not block [[wind turbine]]s.
 
*Does not block [[wind turbine]]s.
  
 
==Version history==
 
==Version history==
[[Biotech DLC]] release - Introduced.
+
* [[Biotech DLC]] Release - Added.
 +
 
 +
<NAV AND CATEGORIES HERE>

Revision as of 10:05, 27 November 2022

Band node

[[File:|250x250px|link = Band node|Band node]]Property "Image" (as page type) with input value "File:" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.
Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.

Base Stats

Type
Building
Market Value
535 Silver [Note]
Mass
25 kg
HP
150
Flammability
50%

Building

Size
2 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Power
-300 W

Creation

Required Research
Basic mechtech
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 200 + Component 4
Deconstruct yield
Steel 100 + Component 2
Destroy yield
Steel 50 + Component 1

A band nodes is a building added by the Biotech DLC that increases the bandwidth of the mechanitor tuned to it.

Acquisition

Band nodes can be constructed once the Basic mechtech research project has been completed. Each requires Steel 200 Steel, Component 4 Componentss and 8,000 ticks (2.22 mins) of work.

Summary

  • Consumes 300 W of power when tuned, 100 W of power when untuned.
  • Increases a mechanitor's bandwidth by +1 per band node if powered.
  • A band node must be tuned, which takes 300 ticks (5 secs). This happens autonomously; mechanitor does not need to be present for tuning to happen.
  • Band nodes can be retuned to another mechanitor, but the process takes 3 days.

Analysis

  • All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
  • Allows the use of more mechanoids. Combat mechs can be very useful for defense.
  • Heavy on both power and resources.
  • Risk of wild mechs during long bouts of power loss, such as solar flares, EMI events or condition causers, or disruption to infrastructure.
  • Does not block wind turbines.

Version history

<NAV AND CATEGORIES HERE>