Difference between revisions of "Band node"

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*Allows the use of more mechanoids. Combat mechs can be very useful for defense.
 
*Allows the use of more mechanoids. Combat mechs can be very useful for defense.
 
*Heavy on both [[power]] and resources. Large quantities of nodes are heavy on space.
 
*Heavy on both [[power]] and resources. Large quantities of nodes are heavy on space.
*Risk of wild mechs during long bouts of power loss, such as EMI [[condition causers]]{{RoyaltyIcon}} or disruption to infrastructure.
+
*Risk of wild mechs during long bouts of power loss, such as EMI [[condition causers]]{{RoyaltyIcon}} or disruption to infrastructure.
 +
** [[Solar flare]]s are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration.
 
*Does not block [[wind turbine]]s.
 
*Does not block [[wind turbine]]s.
  

Revision as of 14:34, 4 January 2023

Band node

Band node

A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.
Once a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer.

Base Stats

Type
Building
Market Value
535 Silver [Note]
Mass
25 kg
HP
150
Flammability
50%

Building

Size
2 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Power
-300 W

Creation

Required Research
Basic mechtech
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 200 + Component 4
Deconstruct yield
Steel 100 + Component 2
Destroy yield
Steel 50 + Component 1

A band nodes is a building added by the Biotech DLC that increases the bandwidth of the mechanitor tuned to it.

Acquisition

Band nodes can be constructed once the Basic mechtech research project has been completed. Each requires Steel 200 Steel, Component 4 Components and 8,000 ticks (2.22 mins) of work.

Summary

  • Band nodes can not be placed directly adjacent to each other (including diagonals).
  • Consumes 300 W of power when tuned, 100 W of power when untuned.
  • Increases a mechanitor's bandwidth by +1 per band node if powered.
  • A band node must be tuned, which takes 300 ticks (5 secs). This happens autonomously; the mechanitor does not need to be present for tuning to happen.
  • Band nodes can be retuned to another mechanitor, but the process takes 3 days.

Analysis

  • All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
  • Allows the use of more mechanoids. Combat mechs can be very useful for defense.
  • Heavy on both power and resources. Large quantities of nodes are heavy on space.
  • Risk of wild mechs during long bouts of power loss, such as EMI condition causersContent added by the Royalty DLC or disruption to infrastructure.
    • Solar flares are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration.
  • Does not block wind turbines.

Version history

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