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  • ** Toggle for: Auto repair damaged/destroyed items ** Add to selection - quickly multi-select items and colonists
    2 KB (368 words) - 02:23, 3 November 2023
  • ...hat come and mill about the player's colony. Sometimes one of the them has items to trade, indicated by a question mark. Their arrival could prove advantage
    577 bytes (80 words) - 22:44, 17 June 2020
  • ...conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a [[shield belt]], but most give an ability the player
    4 KB (481 words) - 07:46, 14 April 2024
  • ...d, or you can give a specific command to a pawn to prioritize that repair. Items not included in Home Areas cannot be repaired.
    2 KB (305 words) - 11:37, 12 February 2023
  • ...A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their s ...helf''' is an item of [[furniture]] item that stores up to three stacks of items and protects them from [[deterioration]].
    6 KB (968 words) - 20:07, 1 May 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (222 words) - 17:40, 9 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (231 words) - 17:41, 9 January 2024
  • | type = Medical Items
    656 bytes (85 words) - 21:28, 17 May 2024
  • {{About|the items in a specific category of Apparel|the mechanics common to both Clothing and ...ing can be manufactured at the following [[production]] stations. Some few items must be crafted elsewhere (e.g. various [[crown]]s{{RoyaltyIcon}}, crafted
    6 KB (864 words) - 13:27, 3 December 2022
  • ...lt on a pod launcher's loading zone. Each transport pod can hold 150 kg of items. ...they don't deal any damage directly, the collapsing roof can damage nearby items.
    4 KB (702 words) - 00:40, 25 November 2023
  • | description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even ...'shelf''' is an item of [[furniture]] item that stores up to six stacks of items and protects them from [[deterioration]].
    7 KB (1,176 words) - 20:06, 1 May 2024
  • There are some items in RimWorld that are impossible to obtain by standard means, but can be spa [[Category:Items]]
    5 KB (514 words) - 02:30, 10 October 2023
  • {{Acquisition}} Unlike most crafted items, the quality of the sculpture depends on the [[artistic]] skill of the scul ...[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]].
    4 KB (594 words) - 12:51, 20 January 2024
  • {{Acquisition}} Unlike most crafted items, the quality of the sculpture depends on the [[artistic]] skill of the scul ...[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]].
    4 KB (594 words) - 12:51, 20 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (280 words) - 01:51, 5 January 2023
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (255 words) - 10:49, 24 May 2023
  • ...itigate or negate]] damage, and thus take damage to its {{HP}}, only after items in those layers have attempted to do so when there is overlap in coverage.
    3 KB (421 words) - 12:30, 21 February 2024
  • * Updated the reward frequency for various items. Add flatscreen TV, telescrope, gladius, and recurve bow as quest rewards.
    743 bytes (110 words) - 16:15, 24 November 2022
  • You have completed the [[Modding Tutorials/Items|Items]] Tutorial.
    3 KB (426 words) - 22:29, 17 June 2020
  • | description = A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools. ...on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.}}
    4 KB (602 words) - 17:21, 6 August 2023

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