Difference between revisions of "Tox gas"

From RimWorld Wiki
Jump to navigation Jump to search
Line 38: Line 38:
  
 
At a density of 100% tox gas, toxic buildup takes about 45 seconds to reach 100%.
 
At a density of 100% tox gas, toxic buildup takes about 45 seconds to reach 100%.
 +
 +
The [[Genes#Tox immunity|Tox immunity]] and [[Genes#Total antitoxic lungs|Total antitoxic lungs]] genes render a pawn immune to tox gas.
  
 
Tox gas follows general gas mechanics. A high density of the gas can easily be reached in smaller spaces (for example a small valley).
 
Tox gas follows general gas mechanics. A high density of the gas can easily be reached in smaller spaces (for example a small valley).

Revision as of 14:25, 23 December 2022

Tox gas is a gas created by burning or damaged toxic wastepacks and tox weapons. It causes irritation and toxic buildup.

Causes

Tox gas can be created in multiple ways. The most easy way is to use one of the tox weapons.

Another way to create tox gas is by damaging toxic wastepacks, such as by burning them.

<what causes it and how much e.g. does 1 toxic wastepack create as much as a stack of 5>

Mechanics

Tox gas burns the lungs and eyes and induce tox buildup if surrounded by it long enough.

Tox gas exposure:

  • Tox gas (mild)
(Density: 0% - 19%):
(Density: 20% - 49%):
(Density: 50% - 100%):

At a density of 100% tox gas, toxic buildup takes about 45 seconds to reach 100%.

The Tox immunity and Total antitoxic lungs genes render a pawn immune to tox gas.

Tox gas follows general gas mechanics. A high density of the gas can easily be reached in smaller spaces (for example a small valley).

<Effects and gas mechanics here>

Analysis

Unless you do not care about pollution, creating tox gas by shooting or burning it is not recommended as the toxic wastepacks will eventually detoriate.

<Uses, risks, management, strategies, vent use? etc>

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - All gasses, including tox gas, can now travel through vents.