Difference between revisions of "Template:Stonecutting maximization"

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(Not sure why the second reference to wake-up was half-deleted and half moved to the wrong place, but it made it make no sense. Also additions and trying to improve formatting. Thanks to reddit user khitrir for the prod spec suggestion.)
 
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===Production strategy===
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<includeonly>===Production strategy===
 
:''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].''
 
:''This section is transcluded from [[Template:Stonecutting maximization|Stonecutting maximization]].''
  
Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat, which is determined by a pawn's stats and capacities rather than any skills. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.  
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Stonecutting speed is controlled by the cutting pawn's [[General Labor Speed]] stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.  
  
 
==== General Labor Speed ====
 
==== General Labor Speed ====
General labor speed is affected by [[manipulation]], [[sight]] and [[global work speed]].
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General labor speed is affected by [[manipulation]], [[sight]] and [[global work speed]].  
  
Sight decreases general labor speed at values below 100%, but offers no benefit above 100%.  
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* Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
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* Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] such as [[Go-juice]] or [[Wake-up]].
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* Global work speed can be improved by certain traits, such as [[Industrious]] or [[Neurotic]], a [[Ideoligion#Leader|Leader]]'s Work Drive{{IdeologyIcon}}, and the drug Wake-up, which stacks with the drug's manipulation improvement.
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* General Labor Speed can also be directly increased by +50% [[Ideoligion#Production specialist|Production specialists]]{{IdeologyIcon}}, and those affected by their Production Command.
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** The ability stacks with the role, but a specialist cannot self-buff.
  
Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] (as it directly affects Manipulation) such as [[Go-juice]] or [[Wake-up]].  
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Like other workbenches, using a stonecutter while outdoors, having no [[light]], or under extreme [[temperature]] will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as [[Lazy]] should avoid stonecutting unless they are otherwise unoccupied.  
  
Global work speed is only improved by certain [[traits]], such as [[Industrious]] or [[Neurotic]], a [[Ideoligion#Leader|Leader]]'s Work Drive{{IdeologyIcon}}, and the drug Wake-up, which stacks with the drug's manipulation improvement.
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While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a {{--|15}} '''<Role> lost''' if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.
 
 
Care should be taken to avoid assigning stonecutting to pawns with damaged vision or manipulation or with traits such as [[Lazy]] unless they are otherwise unoccupied.
 
 
 
General Labor Speed is also increased by +50% [[Ideoligion#Production specialist|Production specialists]], as well as those under the Production specialist's Production Command.{{IdeologyIcon}} While being a specialist locks out many other work types and the quality increase is of no use for stonecutting, it can be useful to give to a dedicated stonecutter, to crafter pawns that will benefit and are temporarily seconded to stonecutting, or only temporarily to build up a stockpile of bricks before abandoning the role. A separate pawn as production specialist using the command and staying nearby will also improve rates and can be used independently or stack with the improvement from the cutter being a specialist.
 
 
 
Additionally, like many other production tasks, lack of light or excessive [[temperature]]s will negatively affect rates, and up to two [[tool cabinet]]s will improve rates.  
 
  
 
==== Process efficiency ====
 
==== Process efficiency ====
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Placing an [[armchair]] or other chair will not improve production rates, but will ensure that the pawn remains [[comfort|comfortable]] and [[mood|happy]] while cutting.  
 
Placing an [[armchair]] or other chair will not improve production rates, but will ensure that the pawn remains [[comfort|comfortable]] and [[mood|happy]] while cutting.  
It's worth mentioning, with the [[Ideology DLC]] installed, [[slavery|slaves]]{{IdeologyIcon}} are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation and adding a [[circadian half-cycler]]{{RoyaltyIcon}} further increases efficiency by removing the need for sleep at the cost of -15% consciousness.
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It's worth mentioning, with the [[Ideology DLC]] installed, [[slavery|slaves]]{{IdeologyIcon}} are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a [[circadian half-cycler]]{{RoyaltyIcon}} further increases efficiency by removing the need for sleep at the cost of -15% consciousness.</includeonly><noinclude>{{Rewrite|reason=1.4/Biotech chances. Shelf changes need to be updated but also means chairs aren't a gimme any more as they slow material collection}}{{Documentation}}</noinclude>

Latest revision as of 01:39, 7 March 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Standardizes the spiel for maximizing stonecutting production. Intended to be placed under a level two heading.

For example:

== Analysis ==
{{Stonecutting maximization}}

results in:

Analysis[edit]

Production strategy

This section is transcluded from Stonecutting maximization.

Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.

General Labor Speed[edit]

General labor speed is affected by manipulation, sight and global work speed.

  • Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
  • Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
  • Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work DriveContent added by the Ideology DLC, and the drug Wake-up, which stacks with the drug's manipulation improvement.
  • General Labor Speed can also be directly increased by +50% Production specialistsContent added by the Ideology DLC, and those affected by their Production Command.
    • The ability stacks with the role, but a specialist cannot self-buff.

Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.

While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.

Process efficiency[edit]

Using shelves placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on that page, so long as:

  1. Sufficient haulers are present to bring chunks to them.
  2. The bill is set to drop the blocks on the ground.

If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.

Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting. It's worth mentioning, with the Ideology DLC installed, slavesContent added by the Ideology DLC are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cyclerContent added by the Royalty DLC further increases efficiency by removing the need for sleep at the cost of -15% consciousness.