Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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(Created page with " {| {{STDT| sortable c_07 text-align: center}} ! ! Name ! Type ! Sensitivity Bonus ! Neural Heat Limit {{ref label|Neural Heat|C}} ! Recovery Rate Bonus |- ! {{RimworldIcon}}...")
 
(7 intermediate revisions by the same user not shown)
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! Name
 
! Name
 
! Type
 
! Type
! Sensitivity Bonus
+
! data-sort-type=number | Sensitivity Bonus
! Neural Heat Limit {{ref label|Neural Heat|C}}
+
! data-sort-type=number | Neural Heat Limit {{ref label|Neural Heat|C}}
! Recovery Rate Bonus
+
! data-sort-type=number | Recovery Rate Bonus
 
|-
 
|-
 
! {{RimworldIcon}}
 
! {{RimworldIcon}}
 
! style='text-align: left !important;'| [[Sight]]
 
! style='text-align: left !important;'| [[Sight]]
 
| Capacity
 
| Capacity
| data-sort-value="+50%" | +0 - 50%{{ref label|Sight|B}}
+
| data-sort-value="+50%" | {{+|0 50%}}{{ref label|Sight|B}}
| data-sort-value="+{{#expr: 50/100 * 30 * 2.6666 round 0}}" | +0 - {{#expr: 50/100 * 30 * 2.6666 round 0}}
+
| data-sort-value="+{{#expr: 50/100 * 30 * 2.6666 round 0}}" | {{+|0 - {{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
 
! {{RimworldIcon}}
 
! {{RimworldIcon}}
! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]]
+
! style='text-align: left !important;'| [[Psychically hypersensitive]]
 
| Trait
 
| Trait
| +80%
+
| {{+|80%}}
| +{{#expr: 80/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 80/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
 
! {{RimworldIcon}}
 
! {{RimworldIcon}}
!  style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Sensitive]]
+
!  style='text-align: left !important;'| [[Psychically sensitive]]
 
| Trait
 
| Trait
| +40%
+
| {{+|40%}}
| +{{#expr: 40/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
 
! {{RimworldIcon}}
 
! {{RimworldIcon}}
! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Dull]]
+
! style='text-align: left !important;'| [[Psychically dull]]
 
| Trait
 
| Trait
| -50%
+
| {{--|50%}}
| -{{#expr: 50/100 * 30 * 2.6666 round 0}}
+
| {{--|{{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
 
! {{RimworldIcon}}
 
! {{RimworldIcon}}
! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Deaf]]
+
! style='text-align: left !important;'| [[Psychically deaf]]
 
| Trait
 
| Trait
| -100%
+
| {{--|100%}}
| -{{#expr: 100/100 * 30 * 2.6666 round 0}}
+
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
Line 46: Line 46:
 
! style='text-align: left !important;'| [[Psychic foil helmet]]
 
! style='text-align: left !important;'| [[Psychic foil helmet]]
 
| Apparel
 
| Apparel
| -90%
+
| {{--|90%}}
| -{{#expr: 90/100 * 30 * 2.6666 round 0}}
+
| {{--|{{#expr: 90/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
Line 53: Line 53:
 
! style='text-align: left !important;'| [[Prestige recon armor]]  
 
! style='text-align: left !important;'| [[Prestige recon armor]]  
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Prestige recon helmet]]   
 
! style='text-align: left !important;'| [[Prestige recon helmet]]   
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Prestige marine armor]]  
 
! style='text-align: left !important;'| [[Prestige marine armor]]  
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Prestige marine helmet]]
 
! style='text-align: left !important;'| [[Prestige marine helmet]]
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Prestige cataphract armor]]
 
! style='text-align: left !important;'| [[Prestige cataphract armor]]
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Prestige cataphract helmet]]
 
! style='text-align: left !important;'| [[Prestige cataphract helmet]]
 
| Apparel
 
| Apparel
| +5%
+
| {{+|5%}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex shirt]]
 
! style='text-align: left !important;'| [[Eltex shirt]]
 
| Apparel
 
| Apparel
| data-sort-value="+15%" | +5 - 15% {{ref label|Quality|Q}}
+
| data-sort-value="+15%" | {{+|5 15%}} {{ref label|Quality|Q}}
| +{{#expr: 5/100 * 30 * 2.6666 round 0}} - {{#expr: 15/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 15/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} {{#expr: 15/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.033
+
| {{+|0.033}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex vest]]  
 
! style='text-align: left !important;'| [[Eltex vest]]  
 
| Apparel
 
| Apparel
| data-sort-value="+23%" | +8 - 23% {{ref label|Quality|Q}}
+
| data-sort-value="+23%" | {{+|8 23%}} {{ref label|Quality|Q}}
| +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.05
+
| {{+|0.05}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex robe]]
 
! style='text-align: left !important;'| [[Eltex robe]]
 
| Apparel
 
| Apparel
| data-sort-value="+30%" | +10 - 30% {{ref label|Quality|Q}}
+
| data-sort-value="+30%" | {{+|10 30%}} {{ref label|Quality|Q}}
| +{{#expr: 10/100 * 30 * 2.6666 round 0}} - {{#expr: 30/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 30/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 10/100 * 30 * 2.6666 round 0}} {{#expr: 30/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.083
+
| {{+|0.083}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex helmet]]  
 
! style='text-align: left !important;'| [[Eltex helmet]]  
 
| Apparel
 
| Apparel
| data-sort-value="+23%" | +8 - 23% {{ref label|Quality|Q}}
+
| data-sort-value="+23%" | {{+|8 23%}} {{ref label|Quality|Q}}
| +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.066
+
| {{+|0.066}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex skullcap]]
 
! style='text-align: left !important;'| [[Eltex skullcap]]
 
| Apparel
 
| Apparel
| data-sort-value="+60%" | +20 - 60% {{ref label|Quality|Q}}
+
| data-sort-value="+60%" | {{+|20 60%}} {{ref label|Quality|Q}}
| +{{#expr: 20/100 * 30 * 2.6666 round 0}} - {{#expr: 60/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 60/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}} {{#expr: 60/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.091
+
| {{+|0.091}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Eltex staff]]  
 
! style='text-align: left !important;'| [[Eltex staff]]  
 
| Weapon
 
| Weapon
| data-sort-value="+75%" | +25 - 75% {{ref label|Quality|Q}}
+
| data-sort-value="+75%" | {{+|25 75%}} {{ref label|Quality|Q}}
| +{{#expr: 25/100 * 30 * 2.6666 round 0}} - {{#expr: 75/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}}
+
| data-sort-value="+{{#expr: 75/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} {{#expr: 75/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
| 0.083
+
| {{+|0.083}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}}
 
! style='text-align: left !important;'| [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}}
 
| Weapon
 
| Weapon
| +40%
+
| {{+|40%}}
| +{{#expr: 40/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
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! style='text-align: left !important;'| [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}}  
 
! style='text-align: left !important;'| [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
| +20%
+
| {{+|20%}}
| +{{#expr: 20/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
Line 151: Line 151:
 
! style='text-align: left !important;'| [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}}   
 
! style='text-align: left !important;'| [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}}   
 
| Weapon
 
| Weapon
| -15%
+
| {{--|15%}}
| -{{#expr: 15/100 * 30 * 2.6666 round 0}}
+
| {{--|{{#expr: 15/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
Line 158: Line 158:
 
! style='text-align: left !important;'| [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}}  
 
! style='text-align: left !important;'| [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
| -30%
+
| {{--|30%}}
| -{{#expr: 30/100 * 30 * 2.6666 round 0}}
+
| {{--|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
Line 165: Line 165:
 
! style='text-align: left !important;'| [[Persona traits|Neural Cooling]] persona weapon {{ref label|Persona|A}}  
 
! style='text-align: left !important;'| [[Persona traits|Neural Cooling]] persona weapon {{ref label|Persona|A}}  
 
| Weapon
 
| Weapon
| -
+
| data-sort-value="+0%" |-
| -
+
| data-sort-value="+0%" |-
| 0.15
+
| {{+|0.15}}
 
|-
 
|-
 
! {{RoyaltyIcon}}
 
! {{RoyaltyIcon}}
 
! style='text-align: left !important;'| [[Psychic sensitizer]]  
 
! style='text-align: left !important;'| [[Psychic sensitizer]]  
 
| Implant
 
| Implant
| +25%
+
| {{+|25%}}
| +{{#expr: 25/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
 
|-
 
|-
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! style='text-align: left !important;'| [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]]
 
! style='text-align: left !important;'| [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]]
 
| Condition
 
| Condition
| +30%{{ref label|Stacking|D}}
+
| {{+|30%}}{{ref label|Stacking|D}}
| +{{#expr: 30/100 * 30 * 2.6666 round 0}}{{ref label|Stacking|D}}
+
| {{+|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}{{ref label|Stacking|D}}
 
| -
 
| -
 
|-
 
|-
Line 186: Line 186:
 
! style='text-align: left !important;'| [[Genes#Psychic bonding|Psychic bonding]]
 
! style='text-align: left !important;'| [[Genes#Psychic bonding|Psychic bonding]]
 
| Gene
 
| Gene
| data-sort-value="+10%" | +5 - 10%{{ref label|Bonding|E}}
+
| data-sort-value="+10%" | {{+|5 10%}}{{ref label|Bonding|E}}
| data-sort-value="+{{#expr: 10/100 * 30 * 2.6666 round 0}}" | +{{#expr: 5/100 * 30 * 2.6666 round 0}} - {{#expr: 10/100 * 30 * 2.6666 round 0}}{{ref label|Bonding|E}}
+
| data-sort-value="+{{#expr: 10/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} {{#expr: 10/100 * 30 * 2.6666 round 0}}}}{{ref label|Bonding|E}}
 
| -
 
| -
 
|-
 
|-
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! style='text-align: left !important;'| [[Genes#Psy-sensitive|Psy-sensitive]]
 
! style='text-align: left !important;'| [[Genes#Psy-sensitive|Psy-sensitive]]
 
| Gene
 
| Gene
| +20%
+
| {{+|20%}}
| +{{#expr: 20/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
| 0.1
+
| {{+|0.1}}
 
|-
 
|-
 
! {{BiotechIcon}}
 
! {{BiotechIcon}}
 
! style='text-align: left !important;'| [[Genes#Super psy-sensitive|Super psy-sensitive]]
 
! style='text-align: left !important;'| [[Genes#Super psy-sensitive|Super psy-sensitive]]
 
| Gene
 
| Gene
| +40%
+
| {{+|40%}}
| +{{#expr: 40/100 * 30 * 2.6666 round 0}}
+
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
| 0.2
+
| {{+|0.2}}
 +
|-
 +
! {{BiotechIcon}}
 +
! style='text-align: left !important;'| [[Psychofluid pump]]
 +
| Deathrest building
 +
| data-sort-value="+100%" | {{+|25 – 100%}} {{ref label|Building|DR}}
 +
| data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} – {{#expr: 100/100 * 30 * 2.6666 round 0}}}} {{ref label|Building|DR}}
 +
| data-sort-value="+0.2" |  {{+|0.05 - 0.2}}
 +
|-
 +
! {{BiotechIcon}}
 +
! style='text-align: left !important;'| [[Deathrest|Deathrest exhaustion]]
 +
| Condition
 +
| {{--|100%}}
 +
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 +
| -
 
|}
 
|}
:{{note|Persona|A}} Psychic sensitivity traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
+
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 
:{{note|Sight|B}} [[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
 
:{{note|Sight|B}} [[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
 
:{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
 
:{{note|Neural Heat|C}} Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
Line 210: Line 224:
 
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
 
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
 +
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 
<noinclude>[[Category: Customized table templates]]</noinclude>
 
<noinclude>[[Category: Customized table templates]]</noinclude>

Revision as of 13:16, 26 July 2023

Name Type Sensitivity Bonus Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 – 50%[B] +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% +32 -
Content from Rimworld core game only Psychically dull Trait −50% −40 -
Content from Rimworld core game only Psychically deaf Trait −100% −80 -
Content from Rimworld core game only Psychic foil helmet Apparel −90% −72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] +4 – 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] +6 – 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] +8 – 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] +6 – 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] +16 – 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] +20 – 60 [Q] +0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon −15% −12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon −30% −24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] +4 – 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] +20 – 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition −100% −80 -
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
^DR Each pump stacks additively, up to a maximum of 4 times.