Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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! style='text-align: left !important;'| [[Psychofluid pump]]  
 
! style='text-align: left !important;'| [[Psychofluid pump]]  
 
| Deathrest building
 
| Deathrest building
| data-sort-value="+80%" | +20 - 80% {{ref label|Building|DR}}
+
| data-sort-value="+100%" | +25 - 100% {{ref label|Building|DR}}
| data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | +{{#expr: 20/100 * 30 * 2.6666 round 0}} - {{#expr: 80/100 * 30 * 2.6666 round 0}} {{ref label|Building|DR}}
+
| data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | +{{#expr: 25/100 * 30 * 2.6666 round 0}} - {{#expr: 100/100 * 30 * 2.6666 round 0}} {{ref label|Building|DR}}
 
| data-sort-value="0.2" |  0.05 - 0.2
 
| data-sort-value="0.2" |  0.05 - 0.2
 
|}
 
|}

Revision as of 10:00, 23 March 2023

Name Type Sensitivity Bonus Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 - 50%[B] +0 - 40 -
Content from Rimworld core game only Psychically Hypersensitive Trait +80% +64 -
Content from Rimworld core game only Psychically Sensitive Trait +40% +32 -
Content from Rimworld core game only Psychically Dull Trait -50% -40 -
Content from Rimworld core game only Psychically Deaf Trait -100% -80 -
Content from Rimworld core game only Psychic foil helmet Apparel -90% -72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% +4 0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% +4 0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% +4 0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% +4 0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% +4 0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% +4 0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 - 15% [Q] +4 - 12 [Q] 0.033
Content added by the Royalty DLC Eltex vest Apparel +8 - 23% [Q] +6 - 18 [Q] 0.05
Content added by the Royalty DLC Eltex robe Apparel +10 - 30% [Q] +8 - 24 [Q] 0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 - 23% [Q] +6 - 18 [Q] 0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 - 60% [Q] +16 - 48 [Q] 0.091
Content added by the Royalty DLC Eltex staff Weapon +25 - 75% [Q] +20 - 60 [Q] 0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon -15% -12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon -30% -24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - 0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 - 10%[E] +4 - 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% +16 0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% +32 0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 - 100% [DR] +20 - 80 [DR] 0.05 - 0.2
^A Psychic sensitivity traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
^DR Each pump stacks additively, up to a maximum of 4 times.