Difference between revisions of "Template:Armor material table"

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(Moved category declaration to doc subpage.)
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|-
 
|-
 
! Material
 
! Material
! Sharp
+
! data-sort-type="number" |Sharp
! Blunt
+
! data-sort-type="number" |Blunt
! Heat
+
! data-sort-type="number" |Heat
! Item HP
+
! data-sort-type="number" |Item HP
! Market Value
+
! data-sort-type="number" |Market Value
 
|-
 
|-
 
{{#if: {{{ 2|}}} |
 
{{#if: {{{ 2|}}} |
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<td> {{ #expr: {{Q|Wood|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
<td> {{ #expr: {{Q|Wood|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
<td> {{ #expr: {{Q|Wood|Max Hit Points Factor}}*{{#var:HP|}}}}
 
<td> {{ #expr: {{Q|Wood|Max Hit Points Factor}}*{{#var:HP|}}}}
<td> {{icon|silver|{{Market Value | {{ #expr: ({{Q|Wood|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*0.7) }}}}}}
+
<td> {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Wood}}}}
 
<tr>
 
<tr>
 
|}}
 
|}}
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| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{Market Value | {{ #expr: ({{Q|Silver|Market Value Base}}*10*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036) }}}}}}
+
| {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Silver}}}}
 
|-
 
|-
 
! '''[[Gold]] {{#var:armorname}}'''
 
! '''[[Gold]] {{#var:armorname}}'''
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| {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}}
|{{icon|silver|{{Market Value | {{ #expr: ({{Q|Gold|Market Value Base}}*10*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*0.9) }}}}}}
+
| {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Gold}}}}
 
|-
 
|-
  
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| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{Market Value |{{#var:value|}}}}}}
+
| {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Steel}}}}
 
|-
 
|-
  
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| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{Market Value | {{ #expr: ({{Q|Plasteel|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036) }}}}}}
+
| {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Plasteel}}}}
 
|-
 
|-
  
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| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100 round 1}}%
 
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{Market Value | {{ #expr: ({{Q|Uranium|Market Value Base}}*1*(({{#var:value|}} - ({{#var:work|}}*0.0036))/{{Q|Steel|Market Value Base}}))+({{#var:work|}}*0.0036*1.9) }}}}}}
+
| {{icon|silver|{{Market Value Calculator|{{#var:armorname}}|Uranium}}}}
 
|-
 
|-
 
|}
 
|}

Revision as of 13:50, 26 February 2021


Documentation icon Template documentation[view] [edit] [history] [purge]

Description

This template generates a table summarizing stats for an article of armor, including Sharp, Blunt and Heat armor, HP, and Market Value, for the variety of different materials available for it.

Parameters

The first parameter (if present) will specify which article of armor to generate the template for. If absent, {{PAGENAME}} will be used.

The second parameter indicates if Wood should be included in the materials list. If absent, it will assume not.

Example usage

{{Armor material table | Plate armor}}

Produces:

Material Table

  • Material Sharp Blunt Heat Item HP Market Value
    Silver Plate armor 52.6% 26.3% 26.3% 203 Silver 1835
    Gold Plate armor 52.6% 26.3% 26.3% 174 Silver 17125
    Steel Plate armor 65.7% 32.9% 43.8% 290 Silver 460
    Plasteel Plate armor 83.2% 40.2% 47.5% 812 Silver 1830
    Uranium Plate armor 78.8% 39.4% 47.5% 725 Silver 1280

    Assuming Normal quality, for the effect of other qualities, see Quality.

  • {{Armor material table | Plate armor | 1}}
    

    Produces:

    Material Table

  • Material Sharp Blunt Heat Item HP Market Value
    Wood Plate armor 39.4% 39.4% 29.2% 188.5 Silver 300
    Silver Plate armor 52.6% 26.3% 26.3% 203 Silver 1835
    Gold Plate armor 52.6% 26.3% 26.3% 174 Silver 17125
    Steel Plate armor 65.7% 32.9% 43.8% 290 Silver 460
    Plasteel Plate armor 83.2% 40.2% 47.5% 812 Silver 1830
    Uranium Plate armor 78.8% 39.4% 47.5% 725 Silver 1280

    Assuming Normal quality, for the effect of other qualities, see Quality.