Difference between revisions of "Pikeman"

From RimWorld Wiki
Jump to navigation Jump to search
Line 20: Line 20:
|armorblunt = 20
|armorblunt = 20
|armorsharp = 40
|armorsharp = 40
|meatyield = 0
<!--|bodysize = 1.0-->
<!--|bodysize = 1.0-->
|min comfortable temperature = -100
|min comfortable temperature = -100

Revision as of 13:00, 6 March 2021



"A clunky multi-legged combat mechanoid specialized as a long-range weapons platform. While effective at distance, it is weak in close-range fights and in melee combat.
Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching it."

Base Stats



Armor - Sharp
Armor - Blunt

Pawn Stats

Move Speed
Health Scale
Comfortable Temp Range
-100°C - 250°C

Melee Combat

Attack 1
left fist
12 dmg (blunt)
18% AP
120 ticks (2 secs)
Attack 2
right fist
12 dmg (blunt)
18% AP
120 ticks (2 secs)
Attack 3
8.5 dmg (blunt)
18% AP
120 ticks (2 secs)
Average DPS

Pikemen are a type of slow-moving sniping mechanoid. They are always equipped with the needle gun, which while not dealing too much damage has an extremely long range and also better-than-average armor penetration.

They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.

Pikemen are often supported by centipedes, scythers, and lancers, though their speed and range difference often leaves them at the back of the formation.

Like other mechanoids, pikemen are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Pikemen have a moderate resistance to sharp damage, a small resistance to blunt damage

Pikemen will slowly move until they are at range, in which they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters.

Dead pikemen may be shredded at the machining table or crafting spot for 15 steel though these values are affected by mechanoid shredding efficiency as well as missing parts on the pikeman.

Combat & Strategy

Pikemen play a supportive role, providing firepower at long range to keep your colonists' heads down while the other mechs deal the damage.

Their damage output is atrocious- their needle gun deals a measly 15 damage, has a slow fire rate, and pikemen themselves are not good snipers, equivalent to a level 8 shooter only.

As the description says, engaging pikemen at close range can be a viable way to take them down, once all others have been dealt with.


Note, that due to mechanoids having different body part structures, this table is only provided as a rough guide.

Body part Health
Head 21
Skull 21
Brain 9
Nose 9
Neck 21
Jaw 17
Eye [1]
(left, right)
(left, right)
Body 34
(left, right)
(left, right)
Liver[2] 17
Heart[2] 13
Spine[2] 21
Stomach[2] 17
(left, right, fore, hind)
(left, right, fore, hind)
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

Introduced in 1.1.