Difference between revisions of "Mechanoid hive"

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<onlyinclude>
 
<onlyinclude>
 
{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude>
 
{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude>
'''Mechanoids''' are deadly autonomously intelligent robots that form a [[faction]] called a '''Mechanoid Hive'''.
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''For information about the [[Biotech DLC]], see [[Mechanoid creation]] and [[mechinator]]. For the [[faction]], see [[Mechanoid Hive]].''
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'''Mechanoids''' are deadly autonomously intelligent robots.
  
{{List|Mechanoids|query=[[Type::Mechanoid]]}}
 
 
== Summary ==
 
== Summary ==
All mechanoids are permanently hostile to the colony. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes.
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Mechanoids are machines. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes.
  
Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology]]{{IdeologyIcon}} DLC.
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===Mechanoid Hive===
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{{Main|Mechanoid Hive}}
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Hostile mechanoids are part of a '''Mechanoid Hive'''. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology]]{{IdeologyIcon}} DLC.
  
===Biotech===
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===Allied Mechanoids===
 
{{Biotech}}
 
{{Biotech}}
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{{Main|Mechanoid creation]]
 
In the [[Biotech]]{{BiotechIcon}}  DLC, more mechanoid types are added. Mechanoids, including all the vanilla mechanoids (barring [[Termite]]s) can be gestated in a [[Gestator]] and controlled by a [[Mechanitors_and_mechanoids|Mechanitor]] with enough bandwidth to prevent them defecting. These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]].
 
In the [[Biotech]]{{BiotechIcon}}  DLC, more mechanoid types are added. Mechanoids, including all the vanilla mechanoids (barring [[Termite]]s) can be gestated in a [[Gestator]] and controlled by a [[Mechanitors_and_mechanoids|Mechanitor]] with enough bandwidth to prevent them defecting. These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]].
  
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Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.
 
Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.
  
===Scyther===
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===Core===
{{Main|Scyther}}
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*[[Scyther]] - Fast melee combat mechanoid
The melee boogeymen of Mechanoids. As they're fast and extremely dangerous up close, large numbers can and will surround and overwhelm single enemies. Melee blocking, use of chokepoints, and focus fire while they close are useful tactics. Mechanoid raids consisting entirely of large numbers of scythers are fairly common - this can be a boon to prepared colonies as significantly simplifies defensive needs, but devastating to the unprepared.
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*[[Pikeman]] - High range, low damage combat mechanoid
===Lancer===
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*[[Lancer]] - Fast, medium ranged combat mechanoid with the high damage [[charge lance]]
{{Main|Lancer}}
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*[[Centipede]] - Crowd control mechanoid with increidble bulk; 3 possible weapons
Armed with [[charge lance]]s, they make up for modest DPS with the chance to insta-kill pawns by destroying body parts. This is fairly rare, but long term presents a significant risk. Thus exposure should be limited and lancers eliminated with extreme prejudice. As they fight best against pawns at medium to long range and cannot fire when engaged in melee, melee combat is very effective if the distance can be safely closed.
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*[[Termite]] - Designed to destroy [[wall]]s; their thump cannon can do so in 1 hit
===Pikeman===
 
{{Main|Pikeman}}
 
Acting as the sniper, they aren't terribly powerful. Their main role is to allow mechanoids to engage at range - use bends in chokepoints to force them into range, or simply advance and kill them.
 
===Centipede===
 
{{Main|Centipede}}
 
Centipedes are tanks and crowd controllers. They are extraordinarily durable and their heavy charge blasters do respectable damage in massive bursts, while inferno cannon light fires and force ignited pawns out of cover.  Having your pawns spread apart and behind cover is a great strategy to dealing with their blaster. Mortar Fire and melee combat are decent options for actually damaging the centipede due to it's slow movement speed and large size. Alternatively, a [[psychic insanity lance]] against a charge blaster centipede turns a danger into a significant asset, likely to both get killed itself and take several other mechanoids down with it. Don't target inferno cannon wielders for this however, as they will not be able to damage their fire-immune brethren.
 
===Termite===
 
{{Main|Termite}}
 
While not particularly dangerous on their own, their thump cannon can destroy most walls in a single shot, leaving your colonists open to damage from other mechanoids. Depending on the exact strategy employed against the raid as a whole, these might be the highest priority, or of negligible concern.
 
  
==Biotech Mechanoids==
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===Biotech===
 
{{Biotech}}
 
{{Biotech}}
===Militor===
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*[[Militor]] - Combat mechanoid, armed with a low-power [[mini-shotgun]]. Cheap to gestate and maintain.
{{Main|Militor}}
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*[[Lifter]] - Mechanoid designed for [[hauling]].
A small combat mechanoid armed with a low-power mini-shotgun. Roughly four feet tall, militors lack the power, range, and toughness of more senior combat mechs. However, it is cheap to gestate and maintain, and so is often used as a rear guard or swarm attacker.  In war, mech armies are known to send militors into urban ruins to hunt down survivors after breaking the human defenses. For this reason, they are considered by some to be the most cruel of all mechanoid patterns.
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*[[Constructoid]] - Mechanoid designed for construction.
===Lifter===
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*[[Fabricor]] - Mechanoid designed for crafting and tailoring.
{{Main|Lifter}}
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*[[Agrihand]] - Mechanoid designed for plant work.
A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks.
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*[[Cleansweeper]] - Mechanoid designed for cleaning.
===Constructoid===
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*[[Paramedic]] - Mechanoid designed for rescue and tending, with the ability to jump and a [[firefoam pack]].
{{Main|Constructoid}}
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*[[Scorcher]] - Combat mechanoid designed to burn enemies
A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.
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*[[Tesseron]] - Combat mechanoid with sweeping beam graser attack.
===Fabricor===
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*[[Legionary]] - Combat mechanoid with bullet shield and needle gun.
{{Main|Fabricor}}
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*[[Tunneler]] - Mechanoid designed for fast mining; comes with a shield, smoke pack, and melee attack
A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
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*[[Centurion]] - Built-in shield bubble generator, point-defense bulb turret capable of firing while the mechanoid is moving.
===Agrihand===
 
{{Main|Agrihand}}
 
A small mechanoid designed to sow and harvest crops.  While it is better suited to labor than combat, it can fight with built-in cutting blades if necessary.
 
===Cleansweeper===
 
{{Main|Cleansweeper}}
 
A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks.
 
===War Urchin===
 
{{Main|War urchin}}
 
A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.
 
===Paramedic===
 
{{Main|Paramedic}}
 
A small mechanoid designed for non-violent emergency situation management and medical care. The paramedic can rescue the wounded, fight fires, treat the sick, and even perform surgery when a more-qualified human is not available. Its built-in jump launcher allows it to jump into, and out of, emergency situations, and its built-in firefoam popper can quickly extinguish fires.
 
===Legionary===
 
{{Main|Legionary}}
 
A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield.
 
===Tesseron===
 
{{Main|Tesseron}}
 
A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
 
===Scorcher===
 
{{Main|Scorcher}}
 
A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame.
 
===Apocriton===
 
{{Main|Apocriton}}
 
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius.  While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.
 
===Tunneler===
 
{{Main|Tunneler}}
 
A heavy mechanoid built for mining in treacherous locations. While intended for excavation, the tunneler's gigantic power claws and ultra-thick armor makes it a dangerous force in combat.
 
===Centurion===
 
{{Main|Centurion}}
 
An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.
 
===War Queen===
 
{{Main|War queen}}
 
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat.\n\nEven more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.
 
===Diabolus===
 
{{Main|Diabolus}}
 
An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. Made for siegebreaking, its hellsphere cannon takes time to charge up a shot, but can melt concrete and vaporize bone. The diabolus dissipates the hellsphere cannon's waste power in a heat column mounted on its back, which can pulse to ignite flammable objects nearby.  This mech's name comes from a thousand-year-old poem written by a Haspian monk who survived the erasure of his monastery. His religiously-tinged work describes a razor-bodied fiend pulsing with flesh-searing heat as it crushed scorched bodies under massive claws. The few who have faced a diabolus and survived tend to agree with this depiction.
 
 
 
== Lore ==
 
{{See also|Lore}}
 
<onlyinclude>
 
Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. - Faction description.
 
 
 
In the [[lore]], Mechanoids are autonomous intelligent robots built for a variety of purposes. The technologies required to build them vary based on the complexity of the resultant mechanoid, with [[Lore#Tech_levels|Spacer-level]]<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> urbworlds<includeonly><ref name="Keuneke"/></includeonly><noinclude><ref name="Keuneke">Backstory of Markus 'Keuneke' Keuneke</ref></noinclude> being able to construct more simple mechanoids for companionship, combat and labor use, while only glitterworlds are capable of constructing the more advanced, quasi-conscious versions.<ref name="Cryptosleep Revival Briefing"/> Others still are constructed and utilized by [[Lore#Archotech|archotechs]]. <ref>Backstory of Ang 'Codex' Gao</ref><ref>[[Quest]] descriptions</ref>
 
 
 
In-game however, only combat mechanoids from a single, somewhat mysterious source are ever seen. There are some indications that the Mechanoids seen in game may have been built by, or otherwise allied with, an ancient army, perhaps that of the [[Ancients]] faction.<ref>[[Orbital mech cluster targeter]] description</ref>. Whatever the case however, they have since lost any allegiances they may have had and are now hostile to every other faction.
 
 
 
[[Crashed ship parts|Defoliator ship parts]] are usually associated with orbital-drop mechanoid armies.<ref>[[Crashed ship parts|Ship part (defoliator)]] description</ref>
 
 
 
[[Insectoid]] ecosystems were genetically engineered to fight Mechanoid invasions<ref name="Megascarab Description">[[Megascarab]] description</ref> and thus the two factions are always hostile to one another.
 
</onlyinclude>
 
===References===
 
<references/>
 
  
== Pawns ==
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'''Commanders:'''
{| {{STDT| c_01 text-center}}
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*[[Diabolus]] - Ultra-powerful, but slow hellsphere cannon. Small turret otherwise.
! Pawn Type !! Image !! Combat Power !! Armor (S/B/H) !! Gear Health (%) !! Avg. Gear Quality !! Weapon Budget !! Available Weapons !! Age Range !! Move Speed !! Additional Info
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*[[War queen]] - Built-in mech gestaor, creating a mass of [[war urchin]]s.
|-
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*[[War urchin]] - Small mechanoids created by a war queen, they have a finite power supply and can't be recharged.
! [[Scyther]]
 
|[[{{Q|Scyther|Image}}|50px]]  || 150 || {{Q|Scyther|Armor - Sharp}}% / {{Q|Scyther|Armor - Blunt}}% / {{Q|Scyther|Armor - Heat|0}}% || 100 ||  -    ||  -  || '''Melee (Blades)''' || Any || {{Q|Scyther|Move Speed Base}} {{CS}} || - <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis-->
 
|-
 
! [[Lancer]]
 
|[[{{Q|Lancer|Image}}|50px]]    || 150 || {{Q|Lancer|Armor - Sharp}}% / {{Q|Lancer|Armor - Blunt}}% / {{Q|Lancer|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Charge lance]]''' || Any || {{Q|Lancer|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Centipede]]
 
|[[{{Q|Centipede|Image}}|50px]] || 400 || {{Q|Centipede|Armor - Sharp}}% / {{Q|Centipede|Armor - Blunt}}% / {{Q|Centipede|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Heavy charge blaster]] / [[Inferno cannon]]''' || Any || {{Q|Centipede|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Pikeman]]
 
|[[{{Q|Pikeman|Image}}|50px]]  || 110 || {{Q|Pikeman|Armor - Sharp}}% / {{Q|Pikeman|Armor - Blunt}}% / {{Q|Pikeman|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Needle gun]]''' || Any || {{Q|Pikeman|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Termite]]
 
|[[{{Q|Termite|Image}}|50px]]  || 110 || {{Q|Termite|Armor - Sharp}}% / {{Q|Termite|Armor - Blunt}}% / {{Q|Termite|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Thump cannon]]''' || Any || {{Q|Termite|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Militor]]
 
|[[{{Q|Militor|Image}}|50px]]  || 75 || {{Q|Militor|Armor - Sharp}}% / {{Q|Militor|Armor - Blunt}}% / {{Q|Militor|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-shotgun]]''' || Any || {{Q|Militor|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Lifter]]
 
|[[{{Q|Lifter|Image}}|50px]]  || 75 || {{Q|Lifter|Armor - Sharp}}% / {{Q|Lifter|Armor - Blunt}}% / {{Q|Lifter|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (headbutt)''' || Any || {{Q|Lifter|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Constructoid]]
 
|[[{{Q|Constructoid|Image}}|50px]]  || 75 || {{Q|Constructoid|Armor - Sharp}}% / {{Q|Constructoid|Armor - Blunt}}% / {{Q|Constructoid|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[slugthrower]]''' || Any || {{Q|Constructoid|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Fabricor]]
 
|[[{{Q|Fabricor|Image}}|50px]]  || 75 || {{Q|Fabricor|Armor - Sharp}}% / {{Q|Fabricor|Armor - Blunt}}% / {{Q|Fabricor|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[slugthrower]]''' || Any || {{Q|Fabricor|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Agrihand]]
 
|[[{{Q|Agrihand|Image}}|50px]]  || 75 || {{Q|Agrihand|Armor - Sharp}}% / {{Q|Agrihand|Armor - Blunt}}% / {{Q|Agrihand|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (arm blade)''' || Any || {{Q|Agrihand|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Cleansweeper]]
 
|[[{{Q|Cleansweeper|Image}}|50px]]  || 75 || {{Q|Cleansweeper|Armor - Sharp}}% / {{Q|Cleansweeper|Armor - Blunt}}% / {{Q|Cleansweeper|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (headbutt)''' || Any || {{Q|Cleansweeper|Move Speed Base}} {{CS}} || -
 
|-
 
! [[War urchin]]
 
|[[{{Q|War urchin|Image}}|50px]]   || 75 || {{Q|War urchin|Armor - Sharp}}% / {{Q|War urchin|Armor - Blunt}}% / {{Q|War urchin|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[spiner]]''' || Any || {{Q|War urchin|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Paramedic]]
 
|[[{{Q|Paramedic|Image}}|50px]]  || 75 || {{Q|Paramedic|Armor - Sharp}}% / {{Q|Paramedic|Armor - Blunt}}% / {{Q|Paramedic|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (headbutt)''' || Any || {{Q|Paramedic|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Legionary]]
 
|[[{{Q|Legionary|Image}}|50px]]  || 150 || {{Q|Legionary|Armor - Sharp}}% / {{Q|Legionary|Armor - Blunt}}% / {{Q|Legionary|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[MechanoidGunLongRange]]''' || Any || {{Q|Legionary|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Tesseron]]
 
|[[{{Q|Tesseron|Image}}|50px]]  || 150 || {{Q|Tesseron|Armor - Sharp}}% / {{Q|Tesseron|Armor - Blunt}}% / {{Q|Tesseron|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[beam graser]]''' || Any || {{Q|Tesseron|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Scorcher]]
 
|[[{{Q|Scorcher|Image}}|50px]]  || 110 || {{Q|Scorcher|Armor - Sharp}}% / {{Q|Scorcher|Armor - Blunt}}% / {{Q|Scorcher|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-flameblaster]]''' || Any || {{Q|Scorcher|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Apocriton]]
 
|[[{{Q|Apocriton|Image}}|50px]]  || 600 || {{Q|Apocriton|Armor - Sharp}}% / {{Q|Apocriton|Armor - Blunt}}% / {{Q|Apocriton|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[toxic needle gun]]''' || Any || {{Q|Apocriton|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Tunneler]]
 
|[[{{Q|Tunneler|Image}}|50px]]  || 400 || {{Q|Tunneler|Armor - Sharp}}% / {{Q|Tunneler|Armor - Blunt}}% / {{Q|Tunneler|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[power claw]]''' || Any || {{Q|Tunneler|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Centurion]]
 
|[[{{Q|Centurion|Image}}|50px]]  || 250 || {{Q|Centurion|Armor - Sharp}}% / {{Q|Centurion|Armor - Blunt}}% / {{Q|Centurion|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|Centurion|Move Speed Base}} {{CS}} || -
 
|-
 
! [[War queen]]
 
|[[{{Q|War queen|Image}}|50px]]  || 600 || {{Q|War queen|Armor - Sharp}}% / {{Q|War queen|Armor - Blunt}}% / {{Q|War queen|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|War queen|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Diabolus]]
 
|[[{{Q|Diabolus|Image}}|50px]]  || 600 || {{Q|Diabolus|Armor - Sharp}}% / {{Q|Diabolus|Armor - Blunt}}% / {{Q|Diabolus|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[hellsphere cannon]]''' || Any || {{Q|Diabolus|Move Speed Base}} {{CS}} || -
 
|-
 
|}
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 16:22, 24 October 2022

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Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.

For information about the Biotech DLC, see Mechanoid creation and mechinator. For the faction, see Mechanoid Hive.

Mechanoids are deadly autonomously intelligent robots.

Summary

Mechanoids are machines. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to EMP attacks, though will "Adapt" for 2,200 ticks (36.67 secs) (regardless of source), making them immune to all further EMP strikes.

Mechanoid Hive

Hostile mechanoids are part of a Mechanoid Hive. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships and psychic ships. They may sometimes appear dormant in Ancient Complex and guarding any relic with IdeologyContent added by the Ideology DLC DLC.

Allied Mechanoids

{{Main|Mechanoid creation]] In the BiotechContent added by the Biotech DLC DLC, more mechanoid types are added. Mechanoids, including all the vanilla mechanoids (barring Termites) can be gestated in a Gestator and controlled by a Mechanitor with enough bandwidth to prevent them defecting. These gestated variants require power and have to be recharged, which creates Pollution.

Mechanoid Types

Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.

Core

  • Scyther - Fast melee combat mechanoid
  • Pikeman - High range, low damage combat mechanoid
  • Lancer - Fast, medium ranged combat mechanoid with the high damage charge lance
  • Centipede - Crowd control mechanoid with increidble bulk; 3 possible weapons
  • Termite - Designed to destroy walls; their thump cannon can do so in 1 hit

Biotech

  • Militor - Combat mechanoid, armed with a low-power mini-shotgun. Cheap to gestate and maintain.
  • Lifter - Mechanoid designed for hauling.
  • Constructoid - Mechanoid designed for construction.
  • Fabricor - Mechanoid designed for crafting and tailoring.
  • Agrihand - Mechanoid designed for plant work.
  • Cleansweeper - Mechanoid designed for cleaning.
  • Paramedic - Mechanoid designed for rescue and tending, with the ability to jump and a firefoam pack.
  • Scorcher - Combat mechanoid designed to burn enemies
  • Tesseron - Combat mechanoid with sweeping beam graser attack.
  • Legionary - Combat mechanoid with bullet shield and needle gun.
  • Tunneler - Mechanoid designed for fast mining; comes with a shield, smoke pack, and melee attack
  • Centurion - Built-in shield bubble generator, point-defense bulb turret capable of firing while the mechanoid is moving.

Commanders:

  • Diabolus - Ultra-powerful, but slow hellsphere cannon. Small turret otherwise.
  • War queen - Built-in mech gestaor, creating a mass of war urchins.
  • War urchin - Small mechanoids created by a war queen, they have a finite power supply and can't be recharged.

Trivia

  • Although all mechanoid-only weapons are 'Spacer' in terms of tech level; the hidden mechanoid faction itself is actually 'Ultra' tech level - one above 'Spacer', and the second highest tech level in the game, below 'Transcendent'.

Version history