Difference between revisions of "Infant illness"

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(according to devmode info, it does use IGS, & tend quality does matter for >100%)
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** Severity increase for ''bad'' infant illness is 0.3 per day.
 
** Severity increase for ''bad'' infant illness is 0.3 per day.
 
** Severity increase for ''grave'' infant illness is 0.5 per day.
 
** Severity increase for ''grave'' infant illness is 0.5 per day.
* Treatment slows progression by a maximum of 0.35 per day with 100% tend quality.
+
Every 1-3 days, the severity phase will change.
* Every 1-3 days the severity phase will change.
+
* Immunity increases by 0.100 per day when sick, regardless of severity.
 +
* Treatment slows progression by -0.35 per day with 100% tend quality.
  
The disease resolves after ten days or when severity reaches 0.
+
The disease resolves once immune, or when severity reaches 0.
  
 
== Treatment ==
 
== Treatment ==
If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, the disease will still progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable in the best setups with [[glitterworld medicine]], solely to prevent death in 10 days.
+
If you get a ''Grave'' infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with [[glitterworld medicine]] in amazing setups, just to prevent death in 10 days.
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

Revision as of 10:09, 3 January 2023

The Infant illness is a deadly disease that affects human babies on a sick birth.

Overview

Infant illness comes at 4 levels: mild, common, major, and grave, in order of severity. Mild infant illness will regress on its own, but a grave illness is nearly impossible to survive. Every 1-3 days, the illness will switch to a random phase.

The disease is cured after 10 days of survival, or if severity falls to 0.

Prevention

Infant illness can only be contacted at birth, and is dependent on its quality. Performing labor in a clean room, with a skilled doctor and loved ones, reduces the chance of being sick. Fostering an embryo in a growth vat acts as a natural birth with a quality of 70%. The storyteller setting, Babies always healthy prevents sick births from happening at all.

Stages

These are the following stages in which infant illness will progress through.

Stage Severity Symptoms
Infant illness (minor) 0 - 0.32
  • +5% Pain
  • Vomiting (MTB of 2.5 days)
Infant illness (major) 0.33 - 0.77
  • +8% Pain
  • Vomiting (MTB of 1 day)
Infant illness (extreme) 0.78 - 0.86
Infant illness (extreme) 0.87 - 0.99
Infant illness (extreme) 1.00

Progression

  • Severity increase depends on the severity of the disease. Without treatment:
    • Severity increase for mild infant illness is -0.25 per day.
    • Severity increase for common infant illness is 0.1 per day.
    • Severity increase for bad infant illness is 0.3 per day.
    • Severity increase for grave infant illness is 0.5 per day.

Every 1-3 days, the severity phase will change.

  • Immunity increases by 0.100 per day when sick, regardless of severity.
  • Treatment slows progression by -0.35 per day with 100% tend quality.

The disease resolves once immune, or when severity reaches 0.

Treatment

If you get a Grave infant illness multiple times in a row, there may be no saving the child. At 100% tend quality, a grave illness will progress by 0.15/day, enough to kill in 4 days. It takes an average of 126% tend quality, only achievable with glitterworld medicine in amazing setups, just to prevent death in 10 days.