Difference between revisions of "Immunity Gain Speed"

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Immunity gain speed is determined by the following factors:
 
Immunity gain speed is determined by the following factors:
  
* [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. No Max.
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* [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::0.5|No]] Max.
 
** Reduced by [[Malaria]]
 
** Reduced by [[Malaria]]
 
** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each)
 
** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each)
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In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).
 
In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).
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== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Now affected by [[room stats]]
 
* [[Version/0.12.906|0.12.906]] - Now affected by [[room stats]]

Revision as of 00:00, 25 December 2020

Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity.

Factors

Immunity gain speed is determined by the following factors:

  • Blood Filtration: 50% importance. No allowed defect. No"0.5" was classified as invalid by the "Limit" regular expression. Max.
    • Reduced by Malaria
    • 100% unless reduced by damaged or missing Kidney (you have two, at 50% each)
    • 170% with Luciferium
  • Hunger/Food:
    • 100%: Fed or Hungry
    • 90%: Urgently Hungry
    • 70%: Starving
  • Rest:
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a Hospital bed (114% + 2%)
    • A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  • Age: [Fact-check needed]
    • 100%: Up to age 40.
    • 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
    • 90%: At age 59; continues as above.
    • 80%: At age 79; stops decreasing.

In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).

Version history