Difference between revisions of "Fine meal"

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{{See also|carnivore fine meal|vegetarian fine meal}}  
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{{See also|carnivore fine meal|vegetarian fine meal}}{{Infobox main|Food
{{Define|Meal
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| name = Fine meal
 +
| image = Fine meal.png|Fine meal
 +
| description = A complex dish assembled with care from a wide selection of ingredients.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 20
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Fine
 +
| ingested direct thought = AteFineMeal
 +
| joy offset = 0.045
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 8
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
<!-- Technical -->
 +
| defName = MealFine
 +
| preferability = Fine
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealFine
 
| description = A complex dish assembled with care from a wide selection of ingredients.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Fine
 
| graphic path = Things/Item/Meal/Fine
 
| label = fine meal
 
| label = fine meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteFineMeal
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Fine
 
| joy offset = 0.045
 
| preferability = Fine
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| flammability base = 1.0
 
| market value base = 20
 
| max hit points base = 50
 
| work to make base = 8
 
| mass = 0.44
 
| days to rot = 4
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
 
 
{{Info|A '''fine meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.25 [[nutrition]] from any combination of animal products and meat (5 [[meat]], 5 [[milk]] or 1 [[egg]]) and 0.25 nutrition from vegetables (5 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.}}
 
{{Info|A '''fine meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.25 [[nutrition]] from any combination of animal products and meat (5 [[meat]], 5 [[milk]] or 1 [[egg]]) and 0.25 nutrition from vegetables (5 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.}}
  
 
Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain.  If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male [[chicken]] can easily reproduce into 20 or more in a few quadrums.
 
Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain.  If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male [[chicken]] can easily reproduce into 20 or more in a few quadrums.
  
==Version History==
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== Version History ==
 
* [[Version/0.2.363|0.2.363]] - added
 
* [[Version/0.2.363|0.2.363]] - added
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Revision as of 12:33, 15 April 2022

Fine meal

A complex dish assembled with care from a wide selection of ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Recreation Offset
4.5%
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Work To Make
ticks (0.13 secs)
Technical
defName
MealFine
Preferability
Fine


A fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat (5 meat, 5 milk or 1 egg) and 0.25 nutrition from vegetables (5 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.

Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male chicken can easily reproduce into 20 or more in a few quadrums.

Version History