Property:Description
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B
Speed at which this person brews beer. +
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. +
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light. +
A wood structure packed with smokeleaf. It can be ignited during a ritual and produce a huge amount of smokeleaf smoke for a few hours, after which it is destroyed. +
A burned tree stump. It's ugly and yields very little usable wood. +
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature. +
A heavy table for butchering dead creatures into pieces of raw meat. +
The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. +
Speed at which this person butchers flesh creatures. +
A nice-looking collared shirt with buttons. +
C
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable. +
An area of floor covered with pre-chopped and arranged human meat ready for a cannibal feast. +
The largest natural rodent, the capybara is well-adapted for steaming jungle environments. +
Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering. +