Difference between revisions of "Frenzy inducer"

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== Acquisition ==
 
== Acquisition ==
It can be built.
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{{Acquisition}}
You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting, and sleep suppressor.
 
  
 
== Summary ==
 
== Summary ==

Revision as of 21:14, 19 May 2024

Frenzy inducer

Frenzy inducer

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
495 Silver
Mass
50 kg
HP
100
Flammability
50%

Building

Placeable
True
Terrain Affordance
Heavy
Power
-150 W

Creation

Required Research
Frenzy inducer
Resources to make
Shard 1 + Bioferrite 100
Deconstruct yield
Shard 0 - 1 + Bioferrite 50
Destroy yield
Shard 0 - 1 + Bioferrite 25

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INTRO TEXT

Acquisition

Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 100 Bioferrite and Expression error: Unexpected < operator. of work modified by the construction speed of the builder.

Summary

This building has 100 hp It takes 1 shard and 100 bioferrite to build It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.

Analysis

The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.

Version history