Difference between revisions of "Shuttle"

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{{Royalty}}{{Stub}}{{infobox main|misc|
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{{Royalty}}{{Split|destination=Crashed shuttle|reason=Properties, details, avoid confusion re: the (lack of) causative link between damaging/killing normal shuttles and crashed variants}}{{infobox main|misc|
 
| name = Shuttle
 
| name = Shuttle
 
| image = Shuttle.png|96px
 
| image = Shuttle.png|96px
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| type = Misc
 
| type = Misc
 
| type2 =  
 
| type2 =  
| placeable = yes
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| placeable = True
 
| size = 5 ˣ 3
 
| size = 5 ˣ 3
 
| hp = 1000
 
| hp = 1000
 
| flammability = 1
 
| flammability = 1
| deconstruct yield = {{icon Small|Uranium|50}} + {{icon Small|Plasteel|50}} + {{icon Small|component|4}} + {{icon Small|Steel slag chunk}} 4
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| destroyyield = {{icon Small|Uranium}} 50 + {{icon Small|Plasteel}} 50 + {{icon Small|component}} 4 + {{icon Small|Steel slag chunk}} 4
 
}}
 
}}
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'''Shuttles''' are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of [[building]].
  
Found at [[Empire]] faction bases (though it will rapidly fly away it is possible to kill it), used in [[quests]] and called by the Call Shuttle [[Titles#Permits|permit]].  A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map.
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== Occurrence ==
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Shuttles are used to collect and/or deliver pawns in [[quests]]{{Check Tag|Which?|Which quests?}}{{Check Tag|Who?|Empire only? What about cross planet combat encounters?}} and are called by the [[Titles#Call transport shuttle|Call Transport Shuttle]] permit. Empire [[faction base]]s will also sometimes{{Check Tag|Always?|Always? If not, Frequency?}} have a shuttle sitting on a floored landing zone defined by four [[ship landing beacon]]s - the shuttle will fly away soon after the player's pawns enter the map,{{Check Tag|Verify|Anecdotal reports that if you don't move from spawn, they won't fly away}} but the shuttle can be destroyed if action is taken fast enough.
  
When killed it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s
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If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible. This does not apply to [[Quests#Shuttle Crash|crashed shuttles]], which will land in a random spot on the map. Crashed shuttles only ever spawn as a result of the quest - damaging or destroying a shuttle does not create a crashed shuttle in its place.
  
If there is a functional landing pad, set out with 4 [[Ship landing beacon]]s placed in at least a 9x9 area, shuttles will attempt to land on that pad. It is unclear if this also applies to [[Quests|crashed shuttles]].
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== Summary ==
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A shuttle called by permit will transport [[colonists]], items, and [[animals]] on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.{{Check Tag|Quest behavior?|How does the weight limit work when used in quests? Both when collecting NPCs and when shuttling player pawns to offsite combats}}
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When a functional shuttle is destroyed, it drops {{icon Small|Uranium}} 50 [[uranium]] + {{icon Small|Plasteel}} 50 [[plasteel]] + {{icon Small|component}} 4 [[component]]s + {{icon Small|Steel slag chunk|16}} 4 [[Steel slag chunk]]s. Crashed shuttles, yield {{icon Small|Plasteel}} 35 [[plasteel]] + {{icon Small|Steel}} 20 [[steel]] + {{icon Small|Component}} 5 [[component]]s when deconstructed.  
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== Analysis ==
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{{Stub|section=1|reason=Missing analysis}}
  
 
<gallery>
 
<gallery>
Crashed shuttle.png|Crashed shuttle from the quest.
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Crashed shuttle.png|Crashed shuttle from the respective quest.
 
</gallery>
 
</gallery>
  
==Version History==
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== Version history ==
* ? - Plasteel yield incrased from 35 to 50. Possibly also in 1.3.3066
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* [[Version/1.1.2563|1.1.2563]] - Now avoids landing on crops.
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* Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
 
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
 
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
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[[Category:Miscellaneous]]

Latest revision as of 13:15, 16 November 2023

Shuttle

Shuttle

A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.

Base Stats

Type
Misc
HP
1000
Flammability
100%

Building

Size
5 × 3
Placeable
True
Destroy yield
Uranium 50 + Plasteel 50 + Component 4 + Steel slag chunk 4

Shuttles are vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of building.

Occurrence[edit]

Shuttles are used to collect and/or deliver pawns in quests[Which?][Who?] and are called by the Call Transport Shuttle permit. Empire faction bases will also sometimes[Always?] have a shuttle sitting on a floored landing zone defined by four ship landing beacons - the shuttle will fly away soon after the player's pawns enter the map,[Verify] but the shuttle can be destroyed if action is taken fast enough.

If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad, if possible. This does not apply to crashed shuttles, which will land in a random spot on the map. Crashed shuttles only ever spawn as a result of the quest - damaging or destroying a shuttle does not create a crashed shuttle in its place.

Summary[edit]

A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900, it ignored this weight limit when called for a caravan on the world map.[Quest behavior?]

When a functional shuttle is destroyed, it drops Uranium 50 uranium + Plasteel 50 plasteel + Component 4 components + Steel slag chunk 4 Steel slag chunks. Crashed shuttles, yield Plasteel 35 plasteel + Steel 20 steel + Component 5 components when deconstructed.

Analysis[edit]

Version history[edit]

  • 1.1.2563 - Now avoids landing on crops.
  • Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
  • 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.