Difference between revisions of "Version/0.0.250"

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(https://ludeon.com/blog/2013/11/rimworld-first-pre-alpha-released/)
 
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{{Version Nav}}
 
{{Version Nav}}
  
==Changes==
+
== Changes ==
 
+
=== Changes ===
===Changes===
 
 
 
 
* Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
* Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
* Totally refactored how equipment and verbs are managed under the hood.
 
* Totally refactored how equipment and verbs are managed under the hood.
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* Reorganized options menu.
 
* Reorganized options menu.
  
===New Content===
+
=== New Content ===
 
 
 
* Added video quality levels. Mostly it just turns off AA.
 
* Added video quality levels. Mostly it just turns off AA.
  
===Bug Fixes===
+
=== Bug Fixes ===
 
 
 
* Many bugfixes in prep for public alpha
 
* Many bugfixes in prep for public alpha
 
[[Category:Version]]
 

Latest revision as of 02:51, 7 November 2023

Previous Version: Version/0.0.245
Released on: 30 October 2013
Next Version: Version/0.0.254B
Released on: 7 November 2013

Released on: 4 November 2013


Changes[edit]

Changes[edit]

  • Reorganized enemy attack AI to acquire turret targets even without line of sight.
  • Totally refactored how equipment and verbs are managed under the hood.
  • Split repair from construction
  • Beating the fire on a burning pawn stuns them.
  • Firefighters will extinguish nearby friendly pawns even outside home zones.
  • Melee attacks incap more than guns and explosives.
  • Cannot speed up time while a colonist is on fire
  • Short throws will no longer have large inaccuracies
  • Redid how the game uncovers fog at map start.
  • T and G are now zoom keys
  • Traders now stay around for two days, not a half day.
  • Reorganized options menu.

New Content[edit]

  • Added video quality levels. Mostly it just turns off AA.

Bug Fixes[edit]

  • Many bugfixes in prep for public alpha