Difference between revisions of "User:Hordes/Melee Comparison"

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* {{icon small|Longsword|24}} [[Longsword]]s are the best (craftable) weapon against unarmored and lightly armored targets.
 
* {{icon small|Longsword|24}} [[Longsword]]s are the best (craftable) weapon against unarmored and lightly armored targets.
 
* {{icon small|Spear|24}} [[Spear]]s are somewhat worse than longswords, but have a much higher {{AP}}.
 
* {{icon small|Spear|24}} [[Spear]]s are somewhat worse than longswords, but have a much higher {{AP}}.
* {{icon small|Mace|24}} [[Mace]]s are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics.
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* {{icon small|Mace|24}} [[Mace]]s are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics. The mace is also the cheapest of the 4 weapons.
 
* {{icon small|longsword|24}} [[Warhammer]]s{{RoyaltyIcon}} are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets.  
 
* {{icon small|longsword|24}} [[Warhammer]]s{{RoyaltyIcon}} are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets.  
  
 
But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond [[armor]], that make determining the "best" weapon difficult.
 
But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond [[armor]], that make determining the "best" weapon difficult.
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== Longsword ==
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* DPS: 10.71 ([[plasteel]], normal)
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* Damage types for "Best" attack: ''[[Damage types#Stab|Stab]]'' or ''[[Damage types#Cut|Cut]]''
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'''Notable mechanics'''
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* '''Cut damage has a chance to "cleave"'''. When a Cut damage hits an enemy, there is a chance to ''cleave'' an enemy. This increases total damage by 140%, then spreads it throughout body parts.
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== Spear ==
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* DPS: 10.55 ([[plasteel]], normal)
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* Damage types for "Best" attack: ''[[Damage types#Stab|Stab]]''
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'''Notable mechanics'''
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== Mace ==
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* DPS: 9.56 ([[uranium]], normal)
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'''Notable mechanics'''
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== Warhammer ==
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* DPS: 9.31 ([[uranium]], normal)
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* Damage types for "Best" attack: ''[[Damage types#Blunt|Blunt]]''
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'''Notable mechanics'''

Revision as of 21:48, 4 March 2023

Page designed to hash things out. Probably not a separate page, probably belongs in Weapon Guide?

Craftable

There are 4 "viable" melee weapons that you can craft in RimWorld. In order of highest raw DPS to lowest:

  • Longsword Longswords are the best (craftable) weapon against unarmored and lightly armored targets.
  • Spear Spears are somewhat worse than longswords, but have a much higher AP.
  • Mace Maces are special for being Blunt weapons. Most enemies have very little blunt armor, and Blunt damage has a few other special mechanics. The mace is also the cheapest of the 4 weapons.
  • Longsword WarhammersContent added by the Royalty DLC are also Blunt weapons. The warhammer swings slowly, but with a big swing, so very high quality warhammers can one-shot human targets.

But ranking weapons isn't as simple as ranking DPS. There are a lot of complex mechanics, even beyond armor, that make determining the "best" weapon difficult.

Longsword

Notable mechanics

  • Cut damage has a chance to "cleave". When a Cut damage hits an enemy, there is a chance to cleave an enemy. This increases total damage by 140%, then spreads it throughout body parts.

Spear

  • DPS: 10.55 (plasteel, normal)
  • Damage types for "Best" attack: Stab

Notable mechanics

Mace

Notable mechanics

Warhammer

  • DPS: 9.31 (uranium, normal)
  • Damage types for "Best" attack: Blunt

Notable mechanics