Difference between revisions of "User:Alistaire/Type:defName/BodyPartGroupDef"

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(Added statement on layers and bodypartgroups)
 
Line 8: Line 8:
 
! Value !! Used on
 
! Value !! Used on
 
|-
 
|-
| Arms || [[Power Armor]]
+
| Arms || [[Marine armor]]
 
|-
 
|-
 
| Eyes || -
 
| Eyes || -
Line 14: Line 14:
 
| Feet || -
 
| Feet || -
 
|-
 
|-
| FullHead || [[Power Armor Helmet]]
+
| FullHead || [[Marine helmet]]
 
|-
 
|-
 
| Hands || -
 
| Hands || -
Line 28: Line 28:
 
| Teeth || -
 
| Teeth || -
 
|-
 
|-
| Torso || [[Button-Down Shirt]], [[T-Shirt]], [[Tribalwear]], ...
+
| Torso || [[Button-down shirt]], [[T-shirt]], [[Tribalwear]], ...
 
|-
 
|-
| UpperHead || [[Cowboy Hat]], [[Military Helmet]], [[Tuque]], ...
+
| UpperHead || [[Cowboy hat]], [[Simple helmet]], [[Tuque]], ...
 
|}<br/><br/>
 
|}<br/><br/>
  

Latest revision as of 02:21, 30 October 2020

defName[edit]

Parents: <bodyPartGroups>

The type defName accepts any string value.
Vanilla RimWorld has the following bodyPartGroups defNames:

Value Used on
Arms Marine armor
Eyes -
Feet -
FullHead Marine helmet
Hands -
LeftFist -
Legs Pants, Tribalwear
Mouth -
RightFist -
Teeth -
Torso Button-down shirt, T-shirt, Tribalwear, ...
UpperHead Cowboy hat, Simple helmet, Tuque, ...



As long as two pieces of apparel aren't on the same layer and aren't covering the same bodyPartGroup, it's possible to wear them together on a pawn.

All values can be found in BodyPartGroups.xml