Difference between revisions of "User:Alistaire/Type:defName/BodyPartGroupDef"
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! Value !! Used on | ! Value !! Used on | ||
|- | |- | ||
− | | Arms || [[ | + | | Arms || [[Marine armor]] |
|- | |- | ||
| Eyes || - | | Eyes || - | ||
Line 14: | Line 14: | ||
| Feet || - | | Feet || - | ||
|- | |- | ||
− | | FullHead || [[ | + | | FullHead || [[Marine helmet]] |
|- | |- | ||
| Hands || - | | Hands || - | ||
Line 28: | Line 28: | ||
| Teeth || - | | Teeth || - | ||
|- | |- | ||
− | | Torso || [[Button- | + | | Torso || [[Button-down shirt]], [[T-shirt]], [[Tribalwear]], ... |
|- | |- | ||
− | | UpperHead || [[Cowboy | + | | UpperHead || [[Cowboy hat]], [[Simple helmet]], [[Tuque]], ... |
|}<br/><br/> | |}<br/><br/> | ||
+ | |||
+ | As long as two pieces of apparel aren't on the same ''[[User:Alistaire/Type:layers|layer]]'' and aren't covering the same '''bodyPartGroup''', it's possible to wear them together on a pawn.<br/><br/> | ||
All values can be found in [[User:Alistaire/Defs/BodyPartGroupDefs/BodyPartGroups|BodyPartGroups.xml]] | All values can be found in [[User:Alistaire/Defs/BodyPartGroupDefs/BodyPartGroups|BodyPartGroups.xml]] |
Latest revision as of 02:21, 30 October 2020
defName[edit]
Parents: <bodyPartGroups>
The type defName accepts any string value.
Vanilla RimWorld has the following bodyPartGroups defNames:
Value | Used on |
---|---|
Arms | Marine armor |
Eyes | - |
Feet | - |
FullHead | Marine helmet |
Hands | - |
LeftFist | - |
Legs | Pants, Tribalwear |
Mouth | - |
RightFist | - |
Teeth | - |
Torso | Button-down shirt, T-shirt, Tribalwear, ... |
UpperHead | Cowboy hat, Simple helmet, Tuque, ... |
As long as two pieces of apparel aren't on the same layer and aren't covering the same bodyPartGroup, it's possible to wear them together on a pawn.
All values can be found in BodyPartGroups.xml