Titles

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Titles are a new mechanic in the Royalty DLC. They allow the bearer to use Psychic amplifiers and Psycasts without upsetting the Empire, as well as trade with and call help from the Empire, but in exchange the bearer has an increasing number of demands to maintain their mood.

Mechanics

Titles increase in level, starting at Freeholder, increasing to Yeoman, Knight / Dame, Praetor, Baron / Baroness, and Count / Countess. Further ranks include Duke / Duchess, Consul, Stellarch, and Emperor / Empress, but these are not achievable by colonists during standard gameplay. Starting at Esquire, the title holder will start to demand certain apparel, rooms, and furniture, as well as begin to refuse to do particular types of work. These are listed in the table below.

All titles, starting at Yeoman, allow an increasing level of psycast. Yeoman allows level 1, Esquire level 2, Knight level 3, Praetor level 4, Baron level 5, and Count and above level 6. All titles allow the consumption of Lavish meals, insect jelly, milk, berries, ambrosia, chocolate, beer, go-juice, luciferium, penoxycyline, flake, psychite tea, yayo, smokeleaf joint, and wake-up. Certain titles will allow the consumption of 'simpler' meals, these are noted below.

All titles, starting at Esquire, require psycaster apparel as well as any powered armor. Titles of this and higher level also require other specific apparel choices that are listed below. Titles of Esquire and above also require a throne room, and have minimum requirements for bedrooms. These requirements include a minimum number of tiles of room area, and in many cases, a minimum impressiveness. All throne rooms require 2 braziers which must be lit. All bedrooms require a double bed. All throne and bed rooms must be fully floored (IE no soil/ground).

Note that Ascetic pawns have their unique bedroom and food requirements completely override those of their title, and thus still prefer an awful bedroom and raw or simple food. Moreover, Throne Room requirements (braziers, drapes, instruments, size, flooring) do not need to be satisfied. Keep in mind that they do need a throne room to satisfy their need for Authority (No authority results in a -18 moodlet), and based on the Impressiveness of the room they may get a negative moodlet (-6 for awful, -2 for dull (with the moodlet "mediocre throne room", possibly a bug)) if the room is less than Mediocre. In practice this means that an Ascetic Count/Countess (or any title) may be kept happy with raw food, a 1x2 awful bedroom, and a 3x3 smooth stone throne room with a normal throne and a light source. Do also note that having a throne room that meets or exceeds the requirements and is sufficiently impressive can result in a positive moodlet, which may be useful but is a very expensive way to get a mood bonus. Similarly Cannibal Nobles can eat human meat without penalty, and still gain the normal positive moodlets from doing so. It is currently unknown if Simple Meals with Human Meat are allowed. Lastly, Nudists are not exempt from the need to wear Noble-specific clothing, and still take the penalty from wearing any clothes at all. This results in a Nudist Noble always having a negative moodlet of some kind. A Circadian half-cycler does not negate the need for a bedroom. Couples containing one or more nobles can still share a bedroom, and should they both be nobles they can also share a throne room, however they need individual thrones and the title's usual requirements must still be met.

Some titles come with recreation limits. These, and other limits, generally remain and grow from rank to rank, such that a Baron has all the limits placed on a Praetor, and more.

Starting at Esquire, Nobles gain the ability to call in temporary reinforcements, with additional, more powerful forces being made available at Praetor and Baron. These abilities can be used for free every 45 days, or can be used before the cooldown finishes by expending Royal Favor with the Empire. Each ability calls four fully equipped pawns of the relevant type. See Empire#Pawns for details.

Inheritance and Renouncing

Heirs are automatically assigned with additional weight to spouses. Can be changed by using a Comms console and perfoming a ritual. Should a noble die and be resurrected, the heir keeps the title. Titles can be renounced.

Decrees

Issue quests with no reward, increasingly negative moodlet if unfullfilled, positve moodlet +6 if fullfilled.

Dying, being kidnapped, or renoucing a title ends any current decrees as of 1.1.2579.

Conceited vs Non Conceited

Titled pawns with the Greedy, Jealous, or Abrasive traits become Conceited after gaining Titles, and would refuse to do certain types of work as they rise up the ranks.

Titled pawns without those traits can continue to do all types of work they used to be able to even after gaining higher titles.

List of titles

  • Freeholder: The Imperial title of freeholder gives an Imperial citizen the right to own productive private property. In the Empire, most freeholders own no more than a tiny shop or taxi, but some can become very wealthy as merchants, entrepreneurs, or investors.
  • Yeoman: The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title and offers no economic rights beyond those of a freeholder, it does give the holder the right to use low-level psychic abilities.In the Empire, this title is often held by high-level soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals.
  • Esquire: The Imperial title of esquire is held by individuals at the lowest level of nobility. Esquires are subordinate nobles who mostly do what their liege lord tells them. In the Empire, esquires might own a city building or a farm complex. During wartime, an esquire might lead a platoon of troops, captain a frigate, or serve their lord as a specialist or advisor. Their low rank makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked esquire to a negotiation can itself be seen as an insult, whereas a yeoman negotiator is seen as only representing his lord.
  • Knight: The Imperial title of knight is held by subordinate nobles of significant stature, but without a leadership role. Knights serve higher lords in all their actions, but they are ranked high enough to command respect from everyone. In the Empire, a knight will control a factory complex, commercial district, or small farming region. In combat, a knight typically leads a company of troops or a small fleet assault group. Knights are expected to engage personally in work and battle.
  • Praetor: The Imperial title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. In the Empire, praetors usually hold title to a city district, asteroid sector, or agricultural region. At war, they take authority over the smallest combat units that fight independently. On the ground, a praetor will lead a troop cohort. In the fleet, a praetor will captain a destroyer or a combat group.
  • Count: The Imperial title of count is the middle rank of middle nobility. In the Empire, a count would hold title to a city or colony, and might have a small personal fleet possibly including capital ships.
  • Duke: The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships an dozens of support craft.
  • Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
  • Stellarch: The Imperial title of stellarch represents dominion over an entire star system.b In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
  • Emperor: The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.
Obtainable Titles Royal Favor Required (total) Psychic Amplifiers Incapable of (New in Bold) Throne Room Requirements Bedroom Requirements Food Requirements (lost next tier in italic) Clothing Requirement New Abilities with this Rank
Freeholder 1 0 None None None Any Any None
Yeoman 6 (7) 1 None None None Any Any None
Esquire 6 (13) 2 Cleaning Area 24, All floored, x2 Brazier, All braziers must be lit Area 16, all floored, double bed Fine meal, Packaged survival meal, Simple meal, Pemmican, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Top hat or Ladies hat Call Trooper Squad (4 Pawns, 4 favor)
Knight/Dame 8 (21) 3 Cleaning, Haul Area 30, Impressiveness 60, Throne, all floored, x2 Brazier, x2 Column, Harp, All braziers lit Area 24, impressiveness 40, all floored, double bed, end table, dresser Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Top hat or Ladies hat Trade with Empire Caravan/Settlements
Praetor 10 (31) 4 Cleaning, Plant cut, Haul, Plant cut, Grow, Mining Area 40, Impressiveness 90, Throne, all floored, x2 Brazier, x4 Column, harp, all braziers lit Area 24, impressiveness 50, all floored, double bed, end table, dresser Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Top hat or Ladies hat Call Janissary squad (4 Pawns, 6 favor)
Baron/Baroness 14 (45) 5 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft Grand Throne, Area 60, Impressiveness 120, all fine floored, x2 brazier, x4 column, x2 drape, harpsichord, all braziers lit Area 30, impressiveness 70, All floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Coronet Call Cataphract squads (4 Pawns, 12 favor), trade with Imperial orbital traders, gain a free psycast amplifier via transport pod on promotion
Count/Countess 20 (65) 6 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft Grand throne, Room area 80, Room impressiveness 160, all fine floored, brazier x2, x6 Column x6, Drape x2, Piano, All Braziers must be lit. Area 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Royal robe, Coronet Gain a free psycast amplifier via transport pod on promotion
NPC Titles Psychic Amplifiers Incapable of Throne Room Requirements Bedroom Requirements Food Requirements Clothing Requirement Abilities New with this Rank
Duke/Duchess 6 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Grand throne, Room area:80, Room impressiveness 160, all fine floored, brazier x2, Column x6, Piano, All Braziers must be lit. Room Area: 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Royal robe, Coronet None
Consul 6 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Grand throne, Room area:80, Room impressiveness 160, all fine floored, brazier x2, Column x6, Piano, All Braziers must be lit. Room Area: 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Royal robe, Coronet None
Stellarch 6 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Grand throne, Room area:80, Room impressiveness 160, all fine floored, brazier x2, Column x6, Piano, All Braziers must be lit. Room Area: 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Royal robe, Coronet None
Emperor/Empress 6 Cleaning, Plant cut, Haul, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Grand throne, Room area:80, Room impressiveness 160, all fine floored, brazier x2, Column x6, Piano, All Braziers must be lit. Room Area: 30, Room impressiveness 80, All fine floored, royal bed, end table, dresser, drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Ruffle shirt, Royal vest (male) or Corset (female), Royal robe, Coronet None

Additional footnote : Do NOT make a very important pawn too high of a rank as it might cause your colony to run into issues, Make sure you also have the materials/food/room requirements for the nobles that you are promoting yourself or having from quests as they will quickly have mental breaks and tantrums.

Gallery

Version History

  • Royalty Initial Release: Added
  • 1.1.2571: Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals.
  • 1.1.2575: added the ability to renounce the title from the bio tab.
  • 1.1.2579: mechanics were changed from all Nobles having hard restrictions, to only some. Dying, being kidnapped, or renoucing a title now ends decrees.