Difference between revisions of "Template:Armor material table"

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Line 15: Line 15:
 
| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Silver|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
Line 31: Line 31:
 
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Steel|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
Line 39: Line 39:
 
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Plasteel|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
Line 47: Line 47:
 
| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: {{Q|Gold|Market Value Base}}*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Uranium|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
 
|}
 
|}
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].

Revision as of 03:03, 13 March 2020

Material Sharp Blunt Heat Item HP Market Value
Silver Armor material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Gold Armor material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Steel Armor material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Plasteel Armor material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Uranium Armor material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.

Assuming Normal quality, for the effect of other qualities, see Quality.