Difference between revisions of "Sun blocker"

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(Clarity.)
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== Verison history ==
 
== Verison history ==
* [[Version/1.3.3101|1.3.3101]] - Sun blockers now avoided if any colonist or prisoner has an [[ideoligion]] with Darkness or Tunneler.
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* [[Version/1.3.3101|1.3.3101]] - Sun blockers will now not be selected as a threat if any colonist or prisoner has a [[ideoligion]]{{IdeologyIcon}} with the [[Ideoligion#Darkness|Darkness]]{{IdeologyIcon}} or [[Ideoligion#Tunneles|Tunneler]]{{IdeologyIcon}} memes.  
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 02:56, 12 December 2022

Sun blocker

Sun blocker

An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.

Base Stats

Type
BuildingMechanoid cluster
HP
1500
Flammability
0%

Building

Size
6 × 4
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Destroy yield
Steel 60 + Component 1 + Plasteel 10 + Steel slag chunk 4

Sun blockers are mechanoid cluster and quest condition causers that block all sunlight, preventing natural plant growth. As a world event, it blocks the sun in a 10 world-tile radius.

Analysis

Sun blockers can be very helpful when combined with the Combat in Darkness: Prefered precept Content added by the Ideology DLC, providing a massive accuracy boost when outside. However, sun blockers still come with the work and move speed penalties in darkness (negated by Lighting: Darklight Prefered), and prevent regular crop growth (though nutrifungus can). All three come with penalties or restrictions while the sun still shines, but Fluid ideoligions can add memes / precepts after a sunblocker lands.

Trivia

When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels.

Verison history