Difference between revisions of "Steel/Calculations"

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===Transport pods===
 
===Transport pods===
 +
Other relevant stats: How you get [[chemfuel]]
 
*1700 steel per scan.  
 
*1700 steel per scan.  
 
**2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
 
**2250 base steel/scan, -550 steel for 8 [[transport pod]]s + 1 [[pod launcher]], if [[component]]s are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
Line 89: Line 90:
 
*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
 
*{{ticks|(2500*9) + (70*9*370/22) round 1}} total to create 350 chemfuel from [[corn]] in a [[biofuel refinery]]. Enough for a 10-tile trip. [[Plant Work Speed]] & [[Harvest Yield]] = 100%
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
 
*{{ticks|1600*9}} to build 8 pods + 1 launcher.
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods
+
*(14400 ticks / 1700 steel) = {{ticks|1600*9/1700 round 1}} per steel building pods.
  
 
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn).
 
{{ticks|(240000/1700) + (1900/40) + (1600*9/1700) + (2500*9/1700) + ((70*9*370/22)/1700) round 1}} per steel (scan + mine + pod + fuel from corn).
 
*Plus loading time, plus combat time
 
*Plus loading time, plus combat time
 +
 +
===Transport pods + Farskip===
 +
{{Royalty|section=1}}
 +
Other relvant stats: How you get [[chemfuel]], [[psyfocus]] meditation rate. Assuming you send 2 pawns, which may not exactly be safe.
 +
*2188 average steel per scan. 1 transport pod (-62 steel) to location.
 +
*(2400000 ticks / 2188 steel) = {{ticks|240000/2188 round 1}} per steel spent scanning.
 +
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 +
*{{ticks|1600}} total to build 1 pod. {{ticks|2500}} + {{ticks|70*370}} total for 35 chemfuel fueled from [[corn]] (15 tile trip).
 +
*1.4 full days (84000 ticks) for 70% psyfocus at 50% psyfocus per day. (70% / [psyfocus per day]) days for 60000 ticks = 1 day.
 +
**Meditation also counts as Recreation.
 +
*{{ticks|(60000*.7/.5)/2188 round 1}} per steel meditating for farskip. 50% psyfocus per day.
 +
*(1900 ticks / 40 steel) = {{ticks|1900/40}} per steel spent mining.
 +
 +
{{ticks|(240000/2188) + (1900/40) + ((1600+2500)/2188) + (60000*1.4/2188) round 1}} per steel (scan + mine + pod + fuel from corn + meditation).

Revision as of 10:58, 25 December 2022

Calculations for all items in Steel#Acquisition analysis. Assume healthy pawns in full light in Strive to Survive difficulty. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.

Mining steel ore

Relevant stats: Mining Speed, Mining Yield, difficulty.

For 8 Mining skill, healthy pawn :

(1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel.

  • Plus travel time.

Deconstruction

Relevant stats: Construction Speed, item in question

For 8 Construction skill, healthy pawn, against a wall:

  • 135 ticks (2.25 secs) to deconstruct a steel wall. Construction Speed = 100%.{Check Tag|Verify|Empirically tested. Margin of error within 1 second}}
  • 2.5 steel per wall. All items give half their steel.

(135 ticks / 2.5 steel) = 54 ticks (0.9 secs) per steel.

  • Plus travel time.

Smelting

Relevant stats: General Labor Speed, item smelted

Steel slag chunks

For a healthy pawn:

(400 ticks / 15 steel) = 26.7 ticks (0.45 secs) per steel

  • Plus travel time.

Weapons and apparel

For a healthy pawn:

(1600 ticks / 7 steel) = 228.6 ticks (3.81 secs) per steel

Shredding

Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table

For 10 Crafting skill, healthy pawn:

  • 300 ticks (5 secs) to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
  • 15 steel per scyther or lancer. 0% Missing Body Parts.
  • 10 steel per militor -> 5 steel @ 50% Missing Body parts

(300 ticks / 15 steel) = 20 ticks (0.33 secs) per steel (0% missing lancer)
(300 ticks / 5 steel) = 60 ticks (1 sec) per steel (50% missing militor)

Deep Drilling

Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield

For 8 Intellectual + 8 Mining skill, healthy pawn(s):

  • 180,000 ticks (50 mins) average to find any deposit. Research Speed = 100%.
    • (4/7.5) = 53% to get steel. 337,500 ticks (93.75 mins) average to find a steel deposit. (not rounded in calculations)
  • Average 9000 steel per deposit.
  • (180000 ticks * .53 steel / 9000 ticks) = 37.5 ticks (0.63 secs) per steel scan
  • 14,000 ticks (3.89 mins) per deep drill cycle. Deep Drilling Speed = 100%.
  • 35 steel per deep drill cycle. Mining Yield = 100%.
  • (14000 ticks / 35 steel) = 400 ticks (6.67 secs) per steel spent mining.

437.5 ticks (7.29 secs) per steel (scan + mine).

  • Plus travel time.

Long-range mineral scanner

Relevant stats: Research Speed, Mining Speed, Mining Yield, difficulty, means of travel

For 8 Intellectual + 8 Mining skill, healthy pawn(s):

  • 240,000 ticks (66.67 mins) average to find any deposit. Research Speed = 100%.
  • Average 2250 steel. Mining Yield = 100%.
  • (2400000 ticks / 2250 steel) = 106.7 ticks (1.78 secs) per steel spent scanning.
  • 1,900 ticks (31.67 secs) to mine an ore. Mining Speed = 100%. [Verify]
  • 40 steel per ore. Mining Yield = 100%.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.

154.2 ticks (2.57 secs) per steel (scan + mine).

  • Plus travel time, plus combat time (multiple days w/o transport pods)

Transport pods

Other relevant stats: How you get chemfuel

  • 1700 steel per scan.
  • (2400000 ticks / 1700 steel) = 141.2 ticks (2.35 secs) per steel spent scanning.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
  • Chemfuel variable work based on how you get it and how far you need to go.
  • 33,095.5 ticks (9.19 mins) total to create 350 chemfuel from corn in a biofuel refinery. Enough for a 10-tile trip. Plant Work Speed & Harvest Yield = 100%
  • 14,400 ticks (4 mins) to build 8 pods + 1 launcher.
  • (14400 ticks / 1700 steel) = 8.5 ticks (0.14 secs) per steel building pods.

216.6 ticks (3.61 secs) per steel (scan + mine + pod + fuel from corn).

  • Plus loading time, plus combat time

Transport pods + Farskip

Other relvant stats: How you get chemfuel, psyfocus meditation rate. Assuming you send 2 pawns, which may not exactly be safe.

  • 2188 average steel per scan. 1 transport pod (-62 steel) to location.
  • (2400000 ticks / 2188 steel) = 109.7 ticks (1.83 secs) per steel spent scanning.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.
  • 1,600 ticks (26.67 secs) total to build 1 pod. 2,500 ticks (41.67 secs) + 25,900 ticks (7.19 mins) total for 35 chemfuel fueled from corn (15 tile trip).
  • 1.4 full days (84000 ticks) for 70% psyfocus at 50% psyfocus per day. (70% / [psyfocus per day]) days for 60000 ticks = 1 day.
    • Meditation also counts as Recreation.
  • 38.4 ticks (0.64 secs) per steel meditating for farskip. 50% psyfocus per day.
  • (1900 ticks / 40 steel) = 47.5 ticks (0.79 secs) per steel spent mining.

197.5 ticks (3.29 secs) per steel (scan + mine + pod + fuel from corn + meditation).