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- 17:34, 17 October 2021 diff hist -1 m Climate adjuster
- 17:34, 17 October 2021 diff hist +822 N Climate adjuster created page (stub)
- 17:27, 17 October 2021 diff hist +16 m EMI dynamo
- 17:23, 17 October 2021 diff hist -16 m EMI dynamo
- 17:22, 17 October 2021 diff hist +844 N EMI dynamo created page
- 17:12, 17 October 2021 diff hist +35 Condition causer added links
- 17:05, 17 October 2021 diff hist +34 m Mech low-shield terrain affordance: light -> -; resource 1: Plasteel -> -; resource 1 amount: 7 -> -; resource 2: Shield core -> -; resource 2 amount: 1 -> -; deconstruct yield: - -> {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1; destroyyield: - -> {{Icon small|Plasteel}} 7; deconstructyieldfraction: 1 -> -; leavesresourceswhendestroyed: false -> -; bonusdestroyleavings: {{Icon small|Plasteel}} 7 -> -;
- 17:04, 17 October 2021 diff hist +7 m Mech high-shield
- 17:03, 17 October 2021 diff hist +1,491 N Mech high-shield created page
- 16:57, 17 October 2021 diff hist +927 N Mech capsule created page
- 16:50, 17 October 2021 diff hist +268 Mech drop beacon added details; type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: - -> false; path cost: -> 30; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.25; size: 1 * 1 -> 1 ˣ 1; beauty: -> -20; deconstruct yield: -> {{Icon small|Plasteel}} 3.5; destroyyield: - -> {{Icon small|Plasteel}} 1.75;
- 16:42, 17 October 2021 diff hist +1,276 N Mech assembler created page
- 16:30, 17 October 2021 diff hist +9 Fence gate terrain affordance: light-heavy -> depends on materials;
- 16:29, 17 October 2021 diff hist +9 Fence terrain affordance: light-heavy -> depends on materials;
- 16:28, 17 October 2021 diff hist +15 Barricade terrain affordance: heavy -> depends on materials;
- 16:27, 17 October 2021 diff hist +9 Autodoor terrain affordance: light-heavy -> depends on materials;
- 16:26, 17 October 2021 diff hist +9 Wall terrain affordance: light-heavy -> depends on materials;
- 16:25, 17 October 2021 diff hist +121 Wall type: Structure -> Building; type2: -> Structure; placeable: - -> true; passability: - -> impassable; blockswind: - -> true; cover: .75 -> 1; minifiable: - -> false; size: 1 × 1 -> 1 ˣ 1; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:24, 17 October 2021 diff hist +97 Fence gate type: Structure -> Building; type2: -> Structure; placeable: - -> true; blockswind: - -> false; minifiable: - -> false; hp: 160 -> 20; beauty: 0 -> -; terrain affordance: - -> light-heavy; work to make: 850 -> 500; destroyyield: - -> nothing;
- 16:22, 17 October 2021 diff hist +240 Fence description changes; type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 80; passability: - -> pass through only; blockswind: - -> false; cover: .25 -> 0.25; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:21, 17 October 2021 diff hist +75 Door type: Structure -> Building; type2: -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:19, 17 October 2021 diff hist +129 Column type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> false; rotatable: - -> false; mass base: 10 -> -; flammability: 1.0 -> 1; terrain affordance: - -> light; styledominance: - -> 10;
- 16:18, 17 October 2021 diff hist +63 Autodoor type: Structure -> Building; type2: Door -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:14, 17 October 2021 diff hist +72 Animal flap type: Structure -> Building; type2: -> Structure; placeable: - -> true; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light; destroyyield: - -> nothing;
- 16:11, 17 October 2021 diff hist +40 Ship structural beam type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; minifiable: - -> false; terrain affordance: Heavy -> heavy;
- 16:10, 17 October 2021 diff hist +114 Ship reactor type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: +1000 -> 1000; terrain affordance: - -> heavy; research: Ship reactor -> Starship reactor;
- 16:07, 17 October 2021 diff hist +133 Ship engine type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Johnson-Tanaka drive;
- 16:06, 17 October 2021 diff hist +92 Ship cryptosleep casket type: Ship -> Building; type2: -> Ship; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> heavy; research: Vacuum cryptosleep caskets -> Vacuum cryptosleep casket;
- 16:00, 17 October 2021 diff hist -4 Persona weapon AI persona core -> persona core
- 16:00, 17 October 2021 diff hist -3 Template:Nav/questitems AI persona core -> persona core
- 15:54, 17 October 2021 diff hist +8 Ship AI persona core -> persona core
- 15:52, 17 October 2021 diff hist -4 m Ship computer core
- 15:49, 17 October 2021 diff hist +26 N AI persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117) current Tag: New redirect
- 15:49, 17 October 2021 diff hist 0 m Persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117)
- 15:47, 17 October 2021 diff hist +112 Ship computer core type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; size: 3 ˣ 3 -> 2 ˣ 2; rotatable: True -> false; flammability: 1 -> 0; terrain affordance: - -> heavy; research: - -> Machine persuasion; resource 4: AI persona core -> Persona core;
- 15:40, 17 October 2021 diff hist +133 Sensor cluster type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; rotatable: True -> false; flammability: - -> 0; hp: 400 -> 100; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Starflight sensors;
- 00:30, 14 October 2021 diff hist +66 User:Cheldra →Templates I have made: current
- 00:27, 14 October 2021 diff hist -39 Template:Infobox main renamed Lit Radius to Light Radius
- 00:23, 14 October 2021 diff hist +243 Template:Infobox main added destroyyield as a override for Destroy Yield
- 00:15, 14 October 2021 diff hist +89 Standing darklamp glowradius: - -> 9; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 9 -> -;
- 00:15, 14 October 2021 diff hist +46 Christmas tree flammability: - -> 0; glowradius: - -> 8; glowcolor: - -> (255, 255, 108); lightradius: 8 -> -;
- 00:14, 14 October 2021 diff hist +28 Lightball glowradius: - -> 7; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 7 -> -;
- 00:13, 14 October 2021 diff hist +50 Fungus darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +50 Darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +27 Wood-fired generator glowradius: - -> 6; glowcolor: - -> (217, 112, 33); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:10, 14 October 2021 diff hist +158 Glow pod type: Buildings -> Building; type2: Natural -> -; placeable: - -> false; passability: - -> pass through only; cover: - -> 0.2; minifiable: - -> true; flammability: 1.0 -> 1; glowradius: - -> 6; glowcolor: - -> (113, 141, 117); thingCategories: - -> BuildingsSpecial;
- 00:05, 14 October 2021 diff hist +102 Electric smelter glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 9; thingCategories: - -> BuildingsProduction;
- 00:05, 14 October 2021 diff hist +82 Electric crematorium flammability: - -> 0; glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 12;
- 00:04, 14 October 2021 diff hist +27 Chemfuel powered generator glowradius: - -> 6; glowcolor: - -> (80, 112, 180); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:03, 14 October 2021 diff hist +44 Glowstool glowradius: - -> 5.9; glowcolor: - -> (10, 50, 64);