Difference between revisions of "Solar pinhole"

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{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Solar pinhole
 
| name = Solar pinhole
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'''Solar pinhole''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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'''Solar pinhole''' is a level {{P|Psylink Level}} [[psycast]] that creates a source of [[light]] and [[temperature|heat]] for a duration.
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
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{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
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Solar pinhole can be used to warm rooms during a cold snap if you don't have enough heaters. Since solar pinholes are relatively inexpensive psyfocus-wise, multiple can be cast if needed.
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Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure.
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Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on [[geyser]]s and allow more rapid and/or flexible expansion.
  
 
== Version history ==
 
== Version history ==

Revision as of 11:37, 30 March 2024

Solar pinhole

Solar pinhole

Base Stats

Type
Psycast

Solar pinhole is a level 1 psycast that creates a source of light and heat for a duration.

Acquisition

There are two ways to acquire Solar pinhole:

  1. A randomly selected level 1 psycast is granted to the psycaster when they gain psylink level 1. Solar pinhole is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Solar pinhole can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

Analysis

Solar pinhole can be used to warm rooms during a cold snap if you don't have enough heaters. Since solar pinholes are relatively inexpensive psyfocus-wise, multiple can be cast if needed.

Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure.

Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on geysers and allow more rapid and/or flexible expansion.

Version history