Difference between revisions of "Skip"

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| image = Skip.png
 
| image = Skip.png
 
| type = Psycast
 
| type = Psycast
| description =  
+
| description = Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.
| psylink level =
+
| psylink level = 4
| casting time =
+
| casting time = 15
| ability range =  
+
| ability range = 27.9
| psyfocus cost =  
+
| psyfocus cost = 0.02
| neural heat gain =  
+
| neural heat gain = 25
 
| effect radius =
 
| effect radius =
 
| duration =
 
| duration =
 
| duration multiplier =  
 
| duration multiplier =  
| goodwill impact =
+
| goodwill impact = -15
 
}}
 
}}
 
'''Skip''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
 
'''Skip''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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== Summary ==
 
== Summary ==
 +
<canTargetSelf>True</canTargetSelf>
 +
<canTargetAnimals>True</canTargetAnimals>
 +
<canTargetItems>True</canTargetItems>
 +
<casterMustBeCapableOfViolence>false</
 +
<applyGoodwillImpactToLodgers>False
 +
<stunTicks>18~60</stunTicks>
 +
skiprange<range>27.9</range>
  
 
== Analysis ==
 
== Analysis ==

Revision as of 11:16, 5 April 2024

Skip

Skip

Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.

Base Stats

Type
Psycast

Ability

Psylink Level
4
Psyfocus Cost
2%
Neural Heat Gain
25
Casting Time
15 ticks (0.25 secs)
Range
27.9 tiles
Goodwill Impact
-15

Skip is a level 4 psycast that drives pawns insane in its area of effect.

Acquisition

There are two ways to acquire Skip:

  1. A randomly selected level 4 psycast is granted to the psycaster when they gain psylink level 4. Skip is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
  2. Skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

<canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetItems>True</canTargetItems> <casterMustBeCapableOfViolence>false</ <applyGoodwillImpactToLodgers>False <stunTicks>18~60</stunTicks> skiprange<range>27.9</range>

Analysis

Version history