Difference between revisions of "Overdose"

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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
 
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
  
 +
== Stages ==
  
 
There are four stages of Drug Overdose:
 
There are four stages of Drug Overdose:
  
== Hidden ==
+
=== Hidden ===
(severity: <0.50)
+
Severity: < 0.50
 
* No effect, within tolerable levels of hard drug consumption
 
* No effect, within tolerable levels of hard drug consumption
 
* Doesn't show on the health tab of colonists
 
* Doesn't show on the health tab of colonists
  
== Minor ==
+
=== Minor ===
(severity: 0.5—<0.75)
+
Severity: 0.5 — 0.749
 
* Reduces the affected pawn's consciousness by 50%
 
* Reduces the affected pawn's consciousness by 50%
 
* Frequent vomiting - Every 0.3 days (4.8h) on average
 
* Frequent vomiting - Every 0.3 days (4.8h) on average
  
== Major ==
+
=== Major ===
(severity: 0.75—0.99)
+
Severity: 0.75 — 0.999
 
* Pawn will lose consciousness (Consciousness max: 10%)
 
* Pawn will lose consciousness (Consciousness max: 10%)
 
* [[Chemical damage]] to the brain on average 2.5 days in this state
 
* [[Chemical damage]] to the brain on average 2.5 days in this state
 
* Death on average 3 days in this state
 
* Death on average 3 days in this state
  
== Major/Fatal ==
+
=== Major/Fatal ===
(severity: 1)
+
Severity: 1
 
* Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
 
* Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
 
 
 
  
  
 
[[Category:Health]]
 
[[Category:Health]]

Revision as of 05:54, 8 October 2017

Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).

Stages

There are four stages of Drug Overdose:

Hidden

Severity: < 0.50

  • No effect, within tolerable levels of hard drug consumption
  • Doesn't show on the health tab of colonists

Minor

Severity: 0.5 — 0.749

  • Reduces the affected pawn's consciousness by 50%
  • Frequent vomiting - Every 0.3 days (4.8h) on average

Major

Severity: 0.75 — 0.999

  • Pawn will lose consciousness (Consciousness max: 10%)
  • Chemical damage to the brain on average 2.5 days in this state
  • Death on average 3 days in this state

Major/Fatal

Severity: 1

  • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs